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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

92 <strong>Iron</strong> <strong>Kingdoms</strong><br />

some of these companies do exist on the back roads,<br />

and the Ordic throne employs at least half a dozen<br />

independent companies to collect their tolls, which<br />

is less expensive to them than maintaining manned<br />

Cygnar’s a decent enough place. They done a fair<br />

job keeping their roads in order, I can tell you that.<br />

I’ve made runs along the King’s Highway a few<br />

times, and while there’s the usual perils one might<br />

expect, I’d say there are a few too many bloody tolls<br />

for my liking…nowhere near as bad as along the<br />

Great Northern up there in Llael, though. Honestly,<br />

if the bridge trolls don’t get you, the bloody tolls<br />

will! Ah, but I expect those gits don’t give a toss how<br />

a caravaner makes a living these days!<br />

stations with their own militia. Complaints come<br />

in by the score regarding rough treatment and<br />

ridiculous fees, but the powers that be have rarely<br />

looked too heavily into the matter. There have been<br />

some incidents of crooked toll company owners<br />

facing criminal charges, but normally as long as<br />

the coins continue coming in, the independent<br />

companies appear to be relatively safe behind their<br />

walls and gates.<br />

Winds of War<br />

—Gunner Wadock, Cygnaran tradesman<br />

in addition to taxation, tolls are an effeCtive means of<br />

supporting the military. in khador, llael, and Cygnar,<br />

travelers are shelling out extra Coin to toll ColleCtors<br />

these days in order to fund the War effort and Compensate<br />

for damage infliCted by marauding troops on the loCality.<br />

not only that, but border guardhouses previously used for<br />

toll ColleCting have also noW beCome military CheCkpoints<br />

at best and fortified hot zones at Worst. if one intends to<br />

Cross the borders these days, he is often subjeCt to the Whims<br />

of loCal garrisons and their sometimes-dubious searCh and<br />

seizure orders.<br />

typiCally, tWo or more squads of trenChers and/or long<br />

gunners are assigned to eaCh border Crossing and harbor,<br />

serving as Customs offiCials, toll offiCers, and a first line<br />

of defense. aCCommodated in several small buildings, or<br />

border outposts, the guards thoroughly sCrutinize eaCh and<br />

every traveler, Cart, CoaCh, or ship entering the kingdom.<br />

papers are CheCked, tolls are enforCed, and travelers are<br />

usually sent on their Way—so long as everything CheCks<br />

out. Without the proper letters of request, travelers and<br />

Cargo are detained, property is ConfisCated, and Word is sent<br />

to the nearest settlement or offiCial in Charge that further<br />

investigation is Warranted. if there is suffiCient evidenCe, the<br />

Commanding offiCer has the suspeCt and his property detained<br />

indefinitely until the matter is Cleared up. travelers Who<br />

make it through a CheCkpoint reCeive notarized Writs<br />

delineating their property, identifiCation, and purpose Within<br />

the kingdom. these doCuments must be safeguarded and<br />

shoWn to any soldier, road Warden, gatekeeper, WatChguard,<br />

harbormaster, or magistrate Who requests them.<br />

Crossroad communities are also found where<br />

roads and rail lines cross. The enormous steam<br />

locomotives that traverse the iron rails need to be<br />

replenished with water and coal at regular intervals,<br />

so there are way stations located along the lines where<br />

one can find coal repositories and water towers. These<br />

two necessities require roads to reach the stations, so<br />

rail crossroads are born. Some of these rail crossroads<br />

begin as simple way stations for the railroad and grow<br />

to accommodate homes and general stores for the<br />

families of rail workers.<br />

Roadhouses, Road Wardens, and the Trade<br />

Board<br />

Another locale where weary travelers stop to shake<br />

off road dust is the ever popular roadhouse. These<br />

roadside structures come in all shapes and sizes and<br />

serve many a purpose. Some are little more than supply<br />

shops with outlying areas where one can camp in relative<br />

safety, while others serve as inns, taverns, brothels, or a<br />

mix of each. Others are posts for road wardens that may<br />

also double as royal messenger relay stations.<br />

These establishments crop up anywhere and<br />

everywhere, sometimes just outside of towns and other<br />

times far from any settlement. They provide waystops<br />

where travelers can replenish supplies, re-shoe horses,<br />

repair carriages or wagons, or see to other sundry<br />

necessities. Remote roadhouses are often fortified with<br />

walls, for in the kingdoms desolation usually translates<br />

to lawlessness, not to mention the many unsavory<br />

critters that lope or slither abroad in the wee hours.<br />

When visiting a privately-owned roadhouse travelers<br />

are well-advised to remember that the proprietor’s<br />

word is law, and whether his justice is fair or not, one<br />

must take heed or chance being tossed out often with a<br />

lump or two on the noggin for good measure.

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