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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

Wheelwright<br />

Wigmaker<br />

* Including but not restricted to: bricklayer, builder, chimneysweep,<br />

dockworker, factory worker, farrier, longshoreman, miller, miner,<br />

paver, quarrier, railway laborer, road laborer, sawyer, smelter, stoker,<br />

street cleaner, warehouse man, or woodcutter<br />

Roads & Rails<br />

Trade Roads Across Immoren<br />

Today’s roads and byways are frequented now<br />

more than ever as a result of the past few centuries of<br />

heavy industrial growth and radical change. Indeed,<br />

the recent invasion of Llael by the Khadorans has<br />

instigated a surge of refugees down—and companies<br />

of soldiers up—the much-frequented King’s Highway<br />

in Cygnar.<br />

The first roads of western Immoren existed as little<br />

more than paths across the plains created by drovers<br />

and the like. Then came the first great road planners,<br />

the Orgoth. Their dominion was partially dedicated<br />

to expanding a network of roads, aqueducts, and<br />

buildings to take their armies ever further on their<br />

land conquests. These consisted mostly of rutted<br />

paths across the landscape with the occasional stonepaved<br />

road but still served as guides for connecting<br />

communities, towns, and cities across the continent.<br />

Many of the same cobbles laid by slaves under the<br />

duress of an Orgoth lash support the boots and wheels<br />

of the modern traveler.<br />

Yet in small and mid-sized communities, most<br />

roads are still little more than paths from mill to mill<br />

with trees, stumps, or creeks serving as way markers<br />

or end points. The major changes in most parts of<br />

Immoren are a recent event. Most of the old roads of<br />

the kingdoms are little more than rutted tracks just<br />

wide enough for two wagons to pass by one another<br />

unhindered, but the major highways have become<br />

significantly wider in recent decades. Roads closer to<br />

one of the many industrialized cities are comprised of<br />

cobblestones for miles around, and the extension of<br />

these paved roads is ever expanding. Travelers know<br />

when they are closing in on a city, as the sunken bricks<br />

or cobbles are often observed long before they see the<br />

city itself.<br />

Tolls and Toll Communities<br />

Road conditions vary depending on their<br />

perceived importance and in which kingdom they<br />

are located. Every kingdom has its own methods<br />

for maintaining its roads and the frequency with<br />

which they are repaired. If a steamjack tears up<br />

the cobbles on a much-frequented road, especially<br />

within city boundaries, a team of engineers is usually<br />

dispatched to repair it post-haste, but if a marauding<br />

band of farrow ripped up the earth and blocked the<br />

Gnarlwood Trail with fallen timber deep within the<br />

Gnarls of northwestern Cygnar, it could be months<br />

before a civilized hand is able to affect change in such<br />

a place.<br />

The cost of maintaining and expanding the paved<br />

roads is in part levied through taxation, but largely it is<br />

the ancient practice of tolling that sustains the roads.<br />

Tolls vary across the kingdoms and range from a few<br />

farthings illegally levied by the local lord to several<br />

crowns for repairs to the <strong>Iron</strong> Highway. Some tolls<br />

levied by backwater barons are often illicit—the royal<br />

court has not sanctioned them—but travelers tend<br />

to be ignorant of the fact and dole out a few coins<br />

just to be able to pass in peace. Minor lordlings feel<br />

comfortable imposing these unsanctioned tolls in the<br />

outlands. After all, even the tolls at the heart of the<br />

nation are ever changing based on necessity, so it is<br />

nearly impossible to know which are legitimate and<br />

which are not. If a ruler says that a toll must be levied<br />

at a certain point on a road to pay for repairs, it will<br />

be put into action that day with no warning. Travelers<br />

simply have to accept the collector’s word that he is<br />

gathering the proper toll by order of their monarch or<br />

else suffer the consequences.<br />

Exactly where tolls are collected depends on<br />

what expanse of road is being tolled. Tolls may be<br />

collected at crossroads, border guardhouses, or<br />

seemingly in the middle of nowhere at one of the<br />

many roadhouses. Tollgates are often found on<br />

bridges where there is no other means of passage for<br />

leagues in every direction.<br />

In fact, toll collecting has become quite a<br />

lucrative trade in Ord and Cygnar, and toll road<br />

companies began to spring up roughly a century ago<br />

offering their collecting services to the royal courts<br />

for a modest fee. Though the Cygnaran roads are<br />

still primarily under the jurisdiction of the Crown,<br />

World Guide 91

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