02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
Wheelwright<br />
Wigmaker<br />
* Including but not restricted to: bricklayer, builder, chimneysweep,<br />
dockworker, factory worker, farrier, longshoreman, miller, miner,<br />
paver, quarrier, railway laborer, road laborer, sawyer, smelter, stoker,<br />
street cleaner, warehouse man, or woodcutter<br />
Roads & Rails<br />
Trade Roads Across Immoren<br />
Today’s roads and byways are frequented now<br />
more than ever as a result of the past few centuries of<br />
heavy industrial growth and radical change. Indeed,<br />
the recent invasion of Llael by the Khadorans has<br />
instigated a surge of refugees down—and companies<br />
of soldiers up—the much-frequented King’s Highway<br />
in Cygnar.<br />
The first roads of western Immoren existed as little<br />
more than paths across the plains created by drovers<br />
and the like. Then came the first great road planners,<br />
the Orgoth. Their dominion was partially dedicated<br />
to expanding a network of roads, aqueducts, and<br />
buildings to take their armies ever further on their<br />
land conquests. These consisted mostly of rutted<br />
paths across the landscape with the occasional stonepaved<br />
road but still served as guides for connecting<br />
communities, towns, and cities across the continent.<br />
Many of the same cobbles laid by slaves under the<br />
duress of an Orgoth lash support the boots and wheels<br />
of the modern traveler.<br />
Yet in small and mid-sized communities, most<br />
roads are still little more than paths from mill to mill<br />
with trees, stumps, or creeks serving as way markers<br />
or end points. The major changes in most parts of<br />
Immoren are a recent event. Most of the old roads of<br />
the kingdoms are little more than rutted tracks just<br />
wide enough for two wagons to pass by one another<br />
unhindered, but the major highways have become<br />
significantly wider in recent decades. Roads closer to<br />
one of the many industrialized cities are comprised of<br />
cobblestones for miles around, and the extension of<br />
these paved roads is ever expanding. Travelers know<br />
when they are closing in on a city, as the sunken bricks<br />
or cobbles are often observed long before they see the<br />
city itself.<br />
Tolls and Toll Communities<br />
Road conditions vary depending on their<br />
perceived importance and in which kingdom they<br />
are located. Every kingdom has its own methods<br />
for maintaining its roads and the frequency with<br />
which they are repaired. If a steamjack tears up<br />
the cobbles on a much-frequented road, especially<br />
within city boundaries, a team of engineers is usually<br />
dispatched to repair it post-haste, but if a marauding<br />
band of farrow ripped up the earth and blocked the<br />
Gnarlwood Trail with fallen timber deep within the<br />
Gnarls of northwestern Cygnar, it could be months<br />
before a civilized hand is able to affect change in such<br />
a place.<br />
The cost of maintaining and expanding the paved<br />
roads is in part levied through taxation, but largely it is<br />
the ancient practice of tolling that sustains the roads.<br />
Tolls vary across the kingdoms and range from a few<br />
farthings illegally levied by the local lord to several<br />
crowns for repairs to the <strong>Iron</strong> Highway. Some tolls<br />
levied by backwater barons are often illicit—the royal<br />
court has not sanctioned them—but travelers tend<br />
to be ignorant of the fact and dole out a few coins<br />
just to be able to pass in peace. Minor lordlings feel<br />
comfortable imposing these unsanctioned tolls in the<br />
outlands. After all, even the tolls at the heart of the<br />
nation are ever changing based on necessity, so it is<br />
nearly impossible to know which are legitimate and<br />
which are not. If a ruler says that a toll must be levied<br />
at a certain point on a road to pay for repairs, it will<br />
be put into action that day with no warning. Travelers<br />
simply have to accept the collector’s word that he is<br />
gathering the proper toll by order of their monarch or<br />
else suffer the consequences.<br />
Exactly where tolls are collected depends on<br />
what expanse of road is being tolled. Tolls may be<br />
collected at crossroads, border guardhouses, or<br />
seemingly in the middle of nowhere at one of the<br />
many roadhouses. Tollgates are often found on<br />
bridges where there is no other means of passage for<br />
leagues in every direction.<br />
In fact, toll collecting has become quite a<br />
lucrative trade in Ord and Cygnar, and toll road<br />
companies began to spring up roughly a century ago<br />
offering their collecting services to the royal courts<br />
for a modest fee. Though the Cygnaran roads are<br />
still primarily under the jurisdiction of the Crown,<br />
World Guide 91