02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
In times of need the waterway can close to<br />
incoming traffic via a gate of massive, slow-rusting<br />
iron alloy bars rising from the riverbed on gigantic<br />
chains and gear works. The fortress garrison searches<br />
suspicious ships before being allowing them to journey<br />
onward. Horgenhold integrates an impressive array of<br />
telescopes to watch incoming vessels. A number of fast<br />
river vessels are also kept at the ready in case smugglers<br />
attempt to make a run for it. Since the start of the war,<br />
the fortress’ already large garrison has been heavily<br />
reinforced. Even the Khadorans understand any<br />
attempt to bypass or lay siege to Horgenhold would<br />
come at the loss of a tremendously disproportionate<br />
number of troops.<br />
Foundation: High between the peaks of three of<br />
Rhul’s highest mountains is an enormous crevasse<br />
nearly a mile wide and of uncertain depth. This was<br />
named “Foundation” after the belief that the Great<br />
Fathers climbed through here to Caen from Kharg<br />
Drogun to sire the dwarven race. Ancient shrines<br />
remain at both the west and eastern limits of the<br />
chasm in homage to the Great Fathers, and some<br />
pious dwarves make the pilgrimage to see them. The<br />
crevasse is of interest and concern to both of the<br />
Guard cities being roughly equidistant between them.<br />
There have always been stories of strange creatures<br />
emerging from the many caves in its depths, and<br />
these reports have increased in frequency over the last<br />
couple decades. Some believe the dragon Scaefang, or<br />
Scylfangen to the Rhulfolk, may have made a lair for<br />
itself in the depths of the Foundation.<br />
Lakeforge: As its name suggests, Lakeforge is a<br />
center of industry and more of a shared foundry and<br />
prison than a proper military fortress. Outside of<br />
Ghord, more Rhulic weapons and armor are crafted<br />
at Lakeforge than anywhere in the kingdom. It is also<br />
home to several shipwrights who make sturdy boats to<br />
ply the Armsdeep. Lakeforge is particularly noted for<br />
its excellent cannons built by Master Builder Ortun<br />
Uldar (male dwarf Exp11/Ftr4). Ortun’s Lakeforge<br />
cannons are shipped throughout Rhul and found<br />
anywhere from Griddenguard to Horgenhold.<br />
Leadership of Lakeforge is shared between the<br />
Uldar and Dovor Stone Houses although a dozen<br />
other clans have settled and work the community that<br />
now sprawls around the fortress along with many of<br />
the best ogrun crafters in Rhul. In fact, it is a mark<br />
of distinction to be welcomed at Lakeforge, and new<br />
craftsmen must actually petition to work there. Aside<br />
from this ongoing industry, it is the responsibility of<br />
the defenders at Lakeforge to patrol the Armsdeep<br />
for unauthorized ships or boats—an occurrence very<br />
rare but not unheard of—and guard the few Rhulic<br />
prisoners who are sent to the remote Dungeon Tower<br />
located on a sea stack several hundred yards out in<br />
a surging current of the Armsdeep overlooked by<br />
Lakeforge proper.<br />
The Bloodstone<br />
Marches<br />
No place in western Immoren seems more desolate,<br />
lonely, and forbidding than the Bloodstone Marches.<br />
It is an enormous desert land of parched rock, gravel,<br />
and shifting sands. Its coastline, inhabited in places<br />
by the Protectorate of Menoth, is treacherously<br />
fogbound. The fringes of the coast that are home to<br />
both Sul-Menites and Idrians is a harsh landscape of<br />
desert scrub and rugged brown hills of exposed rock<br />
sandblasted by the wind and backed by a chain of<br />
mountains.<br />
Around the hills stretch wide-ranging plains<br />
scattered with gravel as well as low-lying salt pans<br />
and undulating dunes. It is difficult to say how many<br />
countless broken bones are buried in those sands.<br />
Valleys and deep gorges mark the courses of what<br />
may have been rivers once upon a time. Though<br />
most of them have long since dried, water usually lies<br />
somewhere underground within reach of plant roots,<br />
and in places it rises to the surface as waterholes. One<br />
must have a care at such spots, for dune prowlers (see<br />
entry MN1) often lie in wait for prey around these<br />
watering sites.<br />
The water off the Bloodstone coast is unexpectedly<br />
cool. This chill is due to cold ocean currents that lend<br />
to the coastline its distinguishing fog. Dense banks of<br />
mist usually hang offshore hiding the ocean beyond.<br />
Mariners who skirt the shore in these areas curse the<br />
precarious sea fog known to cut off visibility in mere<br />
seconds. Suddenly blind on a sea of strong currents,<br />
World Guide 363