02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
excellent guides if they can be convinced to assist<br />
outsiders and if one has the wherewithal to endure<br />
their strange language and behavior.<br />
The isolated location of Ramarck and the difficulty<br />
in reaching it with larger naval vessels makes it a<br />
popular port for pirates and privateers who utilize<br />
smaller, shallower drafting vessels and prefer to avoid<br />
direct confrontations with the navy’s clippers. Much<br />
to the chagrin of its more respectable, hard-working<br />
inhabitants, Ramarck has become a fairly bustling<br />
center of black market trade, and the local watch is<br />
either too corrupt or too busy fending off dangers<br />
from the swamp to do much about it.<br />
Noted Persons<br />
Lady Maya Arken (female Midlunder Ari8):<br />
Baroness Arken is as formidable as she is rotund. A<br />
daughter of one of Ramarck’s oldest families, Lady<br />
Arken is the city’s mayor and claims her family has<br />
held this area as their barony since the Thousand<br />
Cities era. Duke Brandel Foxbridge (male Midlunder<br />
Ari9/Ftr2) is the true lord of the region, but he has<br />
shown little interest in the affairs of the city of Ramarck<br />
and entrusts such matters to the baroness, only visiting<br />
when absolutely necessary. Currently the lady’s<br />
greatest concern is the increased presence of Cryxian<br />
raiders on Cygnar’s coast due to sporadic attacks on<br />
Ramarck and its surrounding area. The swamp makes<br />
rapid strikes against the city difficult, but it also makes<br />
it difficult for the city’s defenders to respond to attacks<br />
on isolated farmsteads. The baroness has begun to<br />
form agreements with Arjun communities to gain<br />
expert guides and scouts to help defend her city. This<br />
decision has led to more and more of these folk within<br />
the city. It is a circumstance that has not met with<br />
universal support from the citizens who are largely<br />
suspicious of the “swampies.”<br />
Locales of Ramarck<br />
Market Square: The largest open space in the<br />
city, Market Square is a large uneven platform of iron<br />
girders and thick wooden beams surrounded and<br />
supported by permanent shops, taverns, and inns.<br />
Traveling merchants use the open space to sell their<br />
wares from temporary stalls, and the shadier taverns<br />
are the sites of many black market deals. Suspended<br />
walkways and bridges lead to other parts of the city.<br />
The largest three bridges, able to support mule-drawn<br />
carts and wagons, lead to the docks surrounding the<br />
market area where boats deliver and pick up cargo.<br />
Old Clock: At the center of Market Square is the<br />
so-called “Old” Clock, a forty-foot-tall clock tower built<br />
thirty years ago. Although it was struck by lightning<br />
and never repaired, it remains a thing of beauty and<br />
still keeps accurate time. The only problem is that it<br />
is missing a tooth on its hour cog and cannot advance<br />
from 10 to 11 without the hand being advanced<br />
manually at the start of the hour. This job is performed<br />
by Kar Sandrun (male Thurian Exp5), an old sailor<br />
who has long since given up a life at sea. He now lives<br />
with his son and daughter-in-law but spends most of<br />
his days up in the clock tower watching Market Square<br />
and the surrounding neighborhoods like he once<br />
watched vast Meredius from the crow’s nests of many<br />
of His Majesty’s ships.<br />
Raft Town: Ramarck is a city built on stilts, but it was<br />
not always so. In earlier times, different arrangements<br />
were used including tethered rafts. The buildings built<br />
upon these rafts would periodically fill with water<br />
when unusually strong tides rose higher than the<br />
tethers would allow. Most of these floating buildings<br />
were abandoned for more stable methods, but some<br />
still endure. They form what is known as Raft Town, a<br />
collection of old decaying raft houses and dilapidated<br />
boats beneath the stilts of modern Ramarck. Many of<br />
these structures house rogues and criminals—and the<br />
occasional swamp monster. Efforts to eliminate Raft<br />
Town have rarely met with any noticeable success.<br />
Ramarck Church of Doleth: Overseen by High<br />
Prelate Ganelon Senarpont (male Caspian Clr9), this<br />
church plays a central role in Ramarck’s society. There<br />
are other churches in Ramarck, but Father Senarpont<br />
oversees the other priests in the area, and the Church<br />
of Doleth is the center of most of Ramarck’s important<br />
cultural events. Throughout the year numerous<br />
festivals are held in the city, each one honoring Asc.<br />
Doleth and asking his aid in ensuring Ramarck’s<br />
continued prosperity.<br />
Steelwater Flats<br />
In Power: Earl Druce Halstead of Mansgrave, Lord<br />
Mayor of Steelwater Flats<br />
Population: 114,000 (human majority; several<br />
thousand dwarves, minorities of trollkin, ogrun, and<br />
gobbers)<br />
World Guide 187