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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

excellent guides if they can be convinced to assist<br />

outsiders and if one has the wherewithal to endure<br />

their strange language and behavior.<br />

The isolated location of Ramarck and the difficulty<br />

in reaching it with larger naval vessels makes it a<br />

popular port for pirates and privateers who utilize<br />

smaller, shallower drafting vessels and prefer to avoid<br />

direct confrontations with the navy’s clippers. Much<br />

to the chagrin of its more respectable, hard-working<br />

inhabitants, Ramarck has become a fairly bustling<br />

center of black market trade, and the local watch is<br />

either too corrupt or too busy fending off dangers<br />

from the swamp to do much about it.<br />

Noted Persons<br />

Lady Maya Arken (female Midlunder Ari8):<br />

Baroness Arken is as formidable as she is rotund. A<br />

daughter of one of Ramarck’s oldest families, Lady<br />

Arken is the city’s mayor and claims her family has<br />

held this area as their barony since the Thousand<br />

Cities era. Duke Brandel Foxbridge (male Midlunder<br />

Ari9/Ftr2) is the true lord of the region, but he has<br />

shown little interest in the affairs of the city of Ramarck<br />

and entrusts such matters to the baroness, only visiting<br />

when absolutely necessary. Currently the lady’s<br />

greatest concern is the increased presence of Cryxian<br />

raiders on Cygnar’s coast due to sporadic attacks on<br />

Ramarck and its surrounding area. The swamp makes<br />

rapid strikes against the city difficult, but it also makes<br />

it difficult for the city’s defenders to respond to attacks<br />

on isolated farmsteads. The baroness has begun to<br />

form agreements with Arjun communities to gain<br />

expert guides and scouts to help defend her city. This<br />

decision has led to more and more of these folk within<br />

the city. It is a circumstance that has not met with<br />

universal support from the citizens who are largely<br />

suspicious of the “swampies.”<br />

Locales of Ramarck<br />

Market Square: The largest open space in the<br />

city, Market Square is a large uneven platform of iron<br />

girders and thick wooden beams surrounded and<br />

supported by permanent shops, taverns, and inns.<br />

Traveling merchants use the open space to sell their<br />

wares from temporary stalls, and the shadier taverns<br />

are the sites of many black market deals. Suspended<br />

walkways and bridges lead to other parts of the city.<br />

The largest three bridges, able to support mule-drawn<br />

carts and wagons, lead to the docks surrounding the<br />

market area where boats deliver and pick up cargo.<br />

Old Clock: At the center of Market Square is the<br />

so-called “Old” Clock, a forty-foot-tall clock tower built<br />

thirty years ago. Although it was struck by lightning<br />

and never repaired, it remains a thing of beauty and<br />

still keeps accurate time. The only problem is that it<br />

is missing a tooth on its hour cog and cannot advance<br />

from 10 to 11 without the hand being advanced<br />

manually at the start of the hour. This job is performed<br />

by Kar Sandrun (male Thurian Exp5), an old sailor<br />

who has long since given up a life at sea. He now lives<br />

with his son and daughter-in-law but spends most of<br />

his days up in the clock tower watching Market Square<br />

and the surrounding neighborhoods like he once<br />

watched vast Meredius from the crow’s nests of many<br />

of His Majesty’s ships.<br />

Raft Town: Ramarck is a city built on stilts, but it was<br />

not always so. In earlier times, different arrangements<br />

were used including tethered rafts. The buildings built<br />

upon these rafts would periodically fill with water<br />

when unusually strong tides rose higher than the<br />

tethers would allow. Most of these floating buildings<br />

were abandoned for more stable methods, but some<br />

still endure. They form what is known as Raft Town, a<br />

collection of old decaying raft houses and dilapidated<br />

boats beneath the stilts of modern Ramarck. Many of<br />

these structures house rogues and criminals—and the<br />

occasional swamp monster. Efforts to eliminate Raft<br />

Town have rarely met with any noticeable success.<br />

Ramarck Church of Doleth: Overseen by High<br />

Prelate Ganelon Senarpont (male Caspian Clr9), this<br />

church plays a central role in Ramarck’s society. There<br />

are other churches in Ramarck, but Father Senarpont<br />

oversees the other priests in the area, and the Church<br />

of Doleth is the center of most of Ramarck’s important<br />

cultural events. Throughout the year numerous<br />

festivals are held in the city, each one honoring Asc.<br />

Doleth and asking his aid in ensuring Ramarck’s<br />

continued prosperity.<br />

Steelwater Flats<br />

In Power: Earl Druce Halstead of Mansgrave, Lord<br />

Mayor of Steelwater Flats<br />

Population: 114,000 (human majority; several<br />

thousand dwarves, minorities of trollkin, ogrun, and<br />

gobbers)<br />

World Guide 187

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