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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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138 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

their Crimes. this is the fate that befell the offiCers of the<br />

talon Company in reCent history. their old man Was killed<br />

by then-Colonel helstrom, but a dozen of their offiCers Were<br />

tried and ConviCted for their Crimes, and they are rotting in<br />

a Caspian donjon. it is said that some of the old members of<br />

talon Company evaded Capture and have reneWed business as<br />

organized Criminals.<br />

Major Tenets of the Charter<br />

A mercenary company is founded by a charter<br />

between a sponsoring governing authority and the<br />

mercenary commander. Ownership of this charter<br />

represents ownership of the company and can be<br />

passed down to successors. When the charter is burned<br />

or otherwise destroyed, the company is disbanded.<br />

Mercenary companies are hired to conduct<br />

honorable contracted combat against enemy soldiers,<br />

mercenaries, bandits, criminals, or others who pose a<br />

threat. Unarmed or defenseless communities are not<br />

eligible objectives regardless of pay.<br />

A company contracted to fight a skirmish is<br />

obligated to stay the course. Switching sides on offer<br />

of better pay is against the Charter. Once a contracted<br />

fight is finished the company is free to depart, or it<br />

may negotiate further skirmishes for additional pay.<br />

Companies hired by one authority may not accept<br />

contracts against that authority for a period of at least<br />

one year after fulfilling their obligations, nor may a<br />

company take action against the authority that approved<br />

their founding Charter. This prohibition expires with<br />

the death of that authority if the company outlasts him,<br />

and it does not apply to heirs or usurpers.<br />

All mercenaries must obey their company<br />

superiors during the time of their service and can be<br />

arrested, disciplined, or executed for insubordination<br />

or desertion.<br />

Company leaders are responsible for the behavior<br />

of their men. Mercenaries are expected to behave with<br />

honor. Looting, rape, torture, and the execution of<br />

prisoners or children are disallowed.<br />

Most old companies have outlasted the original<br />

authority that signed their Charter and feel justified in<br />

serving any kingdom indiscriminately. More honorable<br />

companies follow the old rule and refuse contracts<br />

against their sponsoring nobles or kingdom.<br />

In addition, each company charter often details<br />

its day-to-day rules of operation including such<br />

important things as pay-shares, ranks, recruitment<br />

policies (usually voluntary, but not always), and<br />

terms of obligatory service. Mercenaries who sign on<br />

are expected to stay at least a single term which is<br />

usually defined as two years although some of the less<br />

scrupulous companies never allow anyone to leave—at<br />

least not alive. Most companies also have a number<br />

of unwritten rules and expectations that can only be<br />

learned from experience and are sometimes simply<br />

excuses to haze new recruits for vague violations.<br />

lone Wolves<br />

most merCenaries are simple soldiers Who find Work and a<br />

sense of brotherhood through serviCe in a larger Company,<br />

and Companies of merCenaries have proven themselves useful<br />

for adding strength to an army or stranded unit. they are<br />

also useful as additional taCtiCal groups that alloW a field<br />

Commander more options in battle; hoWever, oCCasionally<br />

a Commander needs a taCtiCal strike forCe rather than an<br />

entire Company of soldiers. this is Where the “lone Wolves”<br />

shine. these individuals or small groups of merCenaries<br />

bring With them very speCialized skills and talents. many<br />

of them folloW Charters similar to those used by merCenary<br />

Companies, but they are their oWn Commanders and make<br />

deCisions for themselves. sometimes they are individuals Who<br />

found their skills Were undervalued in a larger merCenary<br />

Company While others, like the mage hunters of ios, have<br />

talents all their oWn that they are more than Willing to sell<br />

to the armies of Western immoren. in any Case, inexperienCed<br />

Commanders may find that negotiating With these individuals<br />

is just as diffiCult and Costly as hiring an entire Company.<br />

notable lone Wolves inClude the iosan mage hunter eiryss,<br />

the trollkin troop of greygore boomhoWler & Company,<br />

herne stoneground & arquebus jonne, and asheth “the<br />

traitor” magnus, to name just a feW.<br />

Notable Mercenary Companies<br />

Blackshields<br />

The Blackshields originally formed from two<br />

distinct groups: the local militia of Rynyr and a<br />

company of Cygnaran freelances who came together<br />

to oppose Khadoran aggression during the Second<br />

Expansion Wars in the 460s AR. Now the Blackshields<br />

target Khadoran soldiers in Llael to disrupt troop<br />

movements, sack baggage trains, and burn any of<br />

seized or occupied holdings to the ground.<br />

The Blackshields are most noteworthy for their<br />

urban tactics. Their ranks are filled with peasants

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