02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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138 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
their Crimes. this is the fate that befell the offiCers of the<br />
talon Company in reCent history. their old man Was killed<br />
by then-Colonel helstrom, but a dozen of their offiCers Were<br />
tried and ConviCted for their Crimes, and they are rotting in<br />
a Caspian donjon. it is said that some of the old members of<br />
talon Company evaded Capture and have reneWed business as<br />
organized Criminals.<br />
Major Tenets of the Charter<br />
A mercenary company is founded by a charter<br />
between a sponsoring governing authority and the<br />
mercenary commander. Ownership of this charter<br />
represents ownership of the company and can be<br />
passed down to successors. When the charter is burned<br />
or otherwise destroyed, the company is disbanded.<br />
Mercenary companies are hired to conduct<br />
honorable contracted combat against enemy soldiers,<br />
mercenaries, bandits, criminals, or others who pose a<br />
threat. Unarmed or defenseless communities are not<br />
eligible objectives regardless of pay.<br />
A company contracted to fight a skirmish is<br />
obligated to stay the course. Switching sides on offer<br />
of better pay is against the Charter. Once a contracted<br />
fight is finished the company is free to depart, or it<br />
may negotiate further skirmishes for additional pay.<br />
Companies hired by one authority may not accept<br />
contracts against that authority for a period of at least<br />
one year after fulfilling their obligations, nor may a<br />
company take action against the authority that approved<br />
their founding Charter. This prohibition expires with<br />
the death of that authority if the company outlasts him,<br />
and it does not apply to heirs or usurpers.<br />
All mercenaries must obey their company<br />
superiors during the time of their service and can be<br />
arrested, disciplined, or executed for insubordination<br />
or desertion.<br />
Company leaders are responsible for the behavior<br />
of their men. Mercenaries are expected to behave with<br />
honor. Looting, rape, torture, and the execution of<br />
prisoners or children are disallowed.<br />
Most old companies have outlasted the original<br />
authority that signed their Charter and feel justified in<br />
serving any kingdom indiscriminately. More honorable<br />
companies follow the old rule and refuse contracts<br />
against their sponsoring nobles or kingdom.<br />
In addition, each company charter often details<br />
its day-to-day rules of operation including such<br />
important things as pay-shares, ranks, recruitment<br />
policies (usually voluntary, but not always), and<br />
terms of obligatory service. Mercenaries who sign on<br />
are expected to stay at least a single term which is<br />
usually defined as two years although some of the less<br />
scrupulous companies never allow anyone to leave—at<br />
least not alive. Most companies also have a number<br />
of unwritten rules and expectations that can only be<br />
learned from experience and are sometimes simply<br />
excuses to haze new recruits for vague violations.<br />
lone Wolves<br />
most merCenaries are simple soldiers Who find Work and a<br />
sense of brotherhood through serviCe in a larger Company,<br />
and Companies of merCenaries have proven themselves useful<br />
for adding strength to an army or stranded unit. they are<br />
also useful as additional taCtiCal groups that alloW a field<br />
Commander more options in battle; hoWever, oCCasionally<br />
a Commander needs a taCtiCal strike forCe rather than an<br />
entire Company of soldiers. this is Where the “lone Wolves”<br />
shine. these individuals or small groups of merCenaries<br />
bring With them very speCialized skills and talents. many<br />
of them folloW Charters similar to those used by merCenary<br />
Companies, but they are their oWn Commanders and make<br />
deCisions for themselves. sometimes they are individuals Who<br />
found their skills Were undervalued in a larger merCenary<br />
Company While others, like the mage hunters of ios, have<br />
talents all their oWn that they are more than Willing to sell<br />
to the armies of Western immoren. in any Case, inexperienCed<br />
Commanders may find that negotiating With these individuals<br />
is just as diffiCult and Costly as hiring an entire Company.<br />
notable lone Wolves inClude the iosan mage hunter eiryss,<br />
the trollkin troop of greygore boomhoWler & Company,<br />
herne stoneground & arquebus jonne, and asheth “the<br />
traitor” magnus, to name just a feW.<br />
Notable Mercenary Companies<br />
Blackshields<br />
The Blackshields originally formed from two<br />
distinct groups: the local militia of Rynyr and a<br />
company of Cygnaran freelances who came together<br />
to oppose Khadoran aggression during the Second<br />
Expansion Wars in the 460s AR. Now the Blackshields<br />
target Khadoran soldiers in Llael to disrupt troop<br />
movements, sack baggage trains, and burn any of<br />
seized or occupied holdings to the ground.<br />
The Blackshields are most noteworthy for their<br />
urban tactics. Their ranks are filled with peasants