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Biomechanics and Medicine in Swimming XI

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(<strong>in</strong>clud<strong>in</strong>g crawl stroke) have also been carried out (Nakashima 2007b).<br />

The details are described <strong>in</strong> the references respectively. Some of the analysis<br />

data <strong>and</strong> animation movies are open to the public at the SWUM website<br />

(http://www.swum.org/).<br />

The first extension made on SWUM was for the optimiz<strong>in</strong>g calculation.<br />

In the optimiz<strong>in</strong>g calculation, a s<strong>in</strong>gle simulation of the time<br />

<strong>in</strong>tegration is repeated chang<strong>in</strong>g the design variables until a given objective<br />

function is maximized. For the design variables, all the <strong>in</strong>put data,<br />

such as the body geometry of the swimmer <strong>and</strong> jo<strong>in</strong>t motion, can be<br />

employed. With respect to the objective function, the user can describe<br />

it freely us<strong>in</strong>g the output data, such as maximiz<strong>in</strong>g the swimm<strong>in</strong>g speed<br />

<strong>and</strong> maximiz<strong>in</strong>g the propulsive efficiency. As the optimiz<strong>in</strong>g algorithm,<br />

the Downhill Simplex method was employed. This extension has been<br />

implemented <strong>in</strong> Swumsuit version 2.0.0.<br />

The second extension was the musculoskeletal simulation. In the<br />

musculoskeletal simulation, the human body is modeled as a series of<br />

body segments accompany<strong>in</strong>g muscles modeled as wires. For the musculoskeletal<br />

calculation of the present study, commercial software, Any-<br />

Body Model<strong>in</strong>g System (AnyBody) (AnyBody Technology, Denmark)<br />

was employed. The whole body musculoskeletal model with 458 muscles<br />

shown <strong>in</strong> Fig.1 was employed for the present study. With respect to the<br />

data connection between SWUM <strong>and</strong> AnyBody, the jo<strong>in</strong>t motion (relative<br />

body motion) is given as <strong>in</strong>put data <strong>and</strong> the absolute movement of<br />

the whole body is calculated as output data <strong>in</strong> SWUM. These motion<br />

data are <strong>in</strong>put <strong>in</strong>to AnyBody. The fluid forces act<strong>in</strong>g on swimmer are<br />

also <strong>in</strong>put <strong>in</strong>to AnyBody as external forces distributed on the swimmer’s<br />

body. This extension has been implemented <strong>in</strong> Swumsuit 3.0.0.<br />

Figure 1. Whole body musculoskeletal model with 458 muscles employed<br />

for the musculoskeletal simulation.<br />

The third extension was “multi agent/object simulation.” “Multi agents”<br />

means multiple swimmers <strong>and</strong> “multi objects” means implements for<br />

swimm<strong>in</strong>g such as f<strong>in</strong>s, a start<strong>in</strong>g block, the pool wall, <strong>and</strong> so on. Before<br />

this extension, SWUM had been capable of analyz<strong>in</strong>g one swimmer<br />

only by one simulation program. In the multi agent/object simulation,<br />

multiple simulation programs for multiple agents/objects run simultaneously<br />

to analyze. In addition to this, mechanical <strong>in</strong>teraction among<br />

the agents/objects can be described freely by the user. For example, if the<br />

user would like to attach a f<strong>in</strong> to the swimmer, it can be simulated by<br />

locat<strong>in</strong>g a sufficiently strong “virtual” spr<strong>in</strong>g between the swimmer <strong>and</strong><br />

f<strong>in</strong>. This extension has been implemented <strong>in</strong> Swumsuit 4.0.0.<br />

With respect to the accuracy of simulation, it is difficult to estimate<br />

the general value for all cases. The validation study for each case will be<br />

necessary for the future task.<br />

results And dIscussIon<br />

The optimiz<strong>in</strong>g calculation for the trunk motion of the underwater dolph<strong>in</strong><br />

kick has already been carried out by the authors (Nakashima, 2009).<br />

From this optimization, it was found that the obta<strong>in</strong>ed optimal motion<br />

which maximizes the propulsive efficiency is considerably similar to that<br />

of an elite athlete swimmer, <strong>in</strong> which the amplitude of the upper limbs’<br />

displacement is small, the trunk moves as a ‘pitch<strong>in</strong>g seesaw’ with a node,<br />

<strong>and</strong> the lower limbs form a travel<strong>in</strong>g wave. As the next application of<br />

the optimiz<strong>in</strong>g calculation, the optimization of arm stroke <strong>in</strong> the freestyle<br />

swimm<strong>in</strong>g has recently been tackled by the authors (Nakashima et<br />

al., 2009). In this optimization, the maximum jo<strong>in</strong>t torque characteristics<br />

were imposed, <strong>and</strong> the design variables were jo<strong>in</strong>t angles dur<strong>in</strong>g the<br />

underwater stroke. As the next step, the optimization for more detailed<br />

maximum jo<strong>in</strong>t torque characteristics, which depend on jo<strong>in</strong>t angles <strong>and</strong><br />

angular velocities, is now <strong>in</strong> progress. An example of its results is shown <strong>in</strong><br />

chaPter2.<strong>Biomechanics</strong><br />

Figure 2. In this optimization, the swimm<strong>in</strong>g speed was maximized under<br />

the constra<strong>in</strong>ts of the jo<strong>in</strong>t torque characteristics <strong>and</strong> the range of motion<br />

of the jo<strong>in</strong>ts. Note that the time t was nondimensionalized by the stroke<br />

cycle. In order to reduce the calculation time, PSO (Particle Swarm Optimization)<br />

was employed as the optimiz<strong>in</strong>g method <strong>in</strong>stead of the Downhill<br />

Simplex method. The dark l<strong>in</strong>es emitt<strong>in</strong>g from the swimmer’s body<br />

represent the po<strong>in</strong>t of application, direction, <strong>and</strong> magnitude of the fluid<br />

force act<strong>in</strong>g on the swimmer. It was found that the thrust by the h<strong>and</strong> had<br />

two clear peaks when pull<strong>in</strong>g (t = 0.29) <strong>and</strong> push<strong>in</strong>g (t = 0.54) the water.<br />

Figure 2. Simulation results of optimiz<strong>in</strong>g calculation (maximiz<strong>in</strong>g<br />

swimm<strong>in</strong>g speed under constra<strong>in</strong>ts with respect to jo<strong>in</strong>t torque characteristics).<br />

Top: side view, bottom: bottom view.<br />

Next, the musculoskeletal simulation of the crawl stroke was carried out<br />

by Nakashima et al. (2007a). The simulation results of muscle activities<br />

were compared to those of an experiment <strong>in</strong> a previous study. It was<br />

found that most of the tim<strong>in</strong>gs of the muscle activations <strong>in</strong> the simulation<br />

agreed with those <strong>in</strong> the experiment. The analyses of the other<br />

three strokes have also been conducted (Nakashima et al., 2008). Many<br />

reasonable tendencies were obta<strong>in</strong>ed <strong>in</strong> the simulation results. As a next<br />

step, the exam<strong>in</strong>ation of quantitative accuracy of the simulation is now<br />

<strong>in</strong> progress. For this exam<strong>in</strong>ation, the simulation results based on motion<br />

analysis data were compared with experimental EMG data, which<br />

were measured simultaneously with the swimm<strong>in</strong>g motion. An example<br />

of the simulated <strong>and</strong> experimental results is shown <strong>in</strong> Fig.3. It was found<br />

that the swimm<strong>in</strong>g motion obta<strong>in</strong>ed <strong>in</strong> the experiment was represented<br />

well by the simulation. Note that the time t is nondimensional. It was<br />

also found that the upper limb muscles were activated dur<strong>in</strong>g the h<strong>and</strong><br />

stroke (Fig.3 (d)), <strong>and</strong> that the lower limb muscles were activated dur<strong>in</strong>g<br />

the kick (Fig.3 (f )). If the accuracy of such musculoskeletal simulation<br />

becomes satisfactory, it will be greatly useful for the tra<strong>in</strong><strong>in</strong>g <strong>and</strong> coach<strong>in</strong>g<br />

of swimmers.<br />

Figure 3. Results of musculoskeletal simulation <strong>and</strong> images <strong>in</strong> the experiment<br />

for the breaststroke.<br />

Figure 4. Simulation results of synchronized swimm<strong>in</strong>g by three swimmers.<br />

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