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Biomechanics and Medicine in Swimming XI

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The Effect of a Target Sound Made by a Model<br />

Swimmer’s Dolph<strong>in</strong> Kick Movement on Another<br />

Swimmer’s Dolph<strong>in</strong> Kick Performance<br />

shimojo, h. 1 , Ichikawa, h. 2 , tsubakimoto, s. 1 , takagi, h. 1<br />

1 Graduate School of Comprehensive Human Sciences, University of Tsukuba,<br />

Tsukuba City, Japan<br />

2 Department of Sports Information, Japan Institute of Sports Sciences, Tokyo,<br />

Japan<br />

The aim of this study was to determ<strong>in</strong>e the effect of a target sound made<br />

by a model swimmer’s dolph<strong>in</strong> kick movement on another swimmer’s<br />

dolph<strong>in</strong> kick performance. Fifteen competitive swimmers participated<br />

<strong>in</strong> this study. Subjects were required to swim us<strong>in</strong>g a dolph<strong>in</strong> kick while<br />

listen<strong>in</strong>g to the target sound as closely as possible. The aim of the task<br />

was to determ<strong>in</strong>e whether the tim<strong>in</strong>g <strong>and</strong> displacement of their dolph<strong>in</strong><br />

kick would change, <strong>and</strong> the degree to which the change would<br />

be reta<strong>in</strong>ed without the sound. After swimm<strong>in</strong>g with sound, subjects<br />

experienced a decrease <strong>in</strong> tim<strong>in</strong>g error relative to their performance<br />

without sound for up to 300 s, but displacement error did not decrease<br />

significantly. The results also suggested that with auditory models, which<br />

have been particularly effective for tim<strong>in</strong>g patterns, it would be hard to<br />

recognize displacement differences.<br />

Key words: dolph<strong>in</strong> kick, motor learn<strong>in</strong>g, auditory model<br />

IntroductIon<br />

In swimm<strong>in</strong>g tra<strong>in</strong><strong>in</strong>g, the swimmer must enhance power <strong>and</strong> endurance<br />

for good performance, which <strong>in</strong>volves efficient movement. Such<br />

high performance movement must be achieved through effective motor<br />

learn<strong>in</strong>g.<br />

Many motor learn<strong>in</strong>g <strong>and</strong> motor control studies were conducted <strong>in</strong><br />

sports psychology <strong>and</strong> neuroscience. Target track<strong>in</strong>g tasks, require the<br />

subject to move a cursor utiliz<strong>in</strong>g a mouse to track mov<strong>in</strong>g target po<strong>in</strong>t<br />

on display. The trajectory error of trials was used to evaluate performance.<br />

Yamamoto et al. (2007) reported target track<strong>in</strong>g tasks utiliz<strong>in</strong>g an auditory<br />

model, where the movement target on display was synchronized<br />

with stereo sounds express<strong>in</strong>g right or left by sound volume control. The<br />

subject was required to control the mouse to get close to the mov<strong>in</strong>g target<br />

follow<strong>in</strong>g auditory model with the eyes closed. They suggested that<br />

the auditory model could be used <strong>in</strong> real world sports tra<strong>in</strong><strong>in</strong>g.<br />

Baudry et al. (2006) reported that an auditory concurrent feedback<br />

on cyclic movement was effective <strong>in</strong> motor learn<strong>in</strong>g <strong>and</strong> performance.<br />

Wang <strong>and</strong> Hart (2005) reported that an auditory model that was an<br />

effective method to enhance the learn<strong>in</strong>g of swimm<strong>in</strong>g movement tim<strong>in</strong>g<br />

<strong>in</strong> beg<strong>in</strong>ner classes. But an auditory model has not been attempted<br />

<strong>in</strong> expert swimmers. If an auditory model could affect motor learn<strong>in</strong>g<br />

to create the skilled movement required for high performance <strong>in</strong> competitive<br />

swimm<strong>in</strong>g, coaches <strong>and</strong> swimmers could use such a method to<br />

enable swimmers to improve each other’s performance <strong>in</strong> tra<strong>in</strong><strong>in</strong>g. The<br />

purpose of this study, therefore, was to determ<strong>in</strong>e the effect of a target<br />

sound produced by a model swimmer’s dolph<strong>in</strong> kick movement on another<br />

swimmer’s dolph<strong>in</strong> kick performance.<br />

Method<br />

Fifteen competitive swimmers (ten males <strong>and</strong> five females) participated<br />

<strong>in</strong> this study. They were aged 22.1 ± 4.7 years <strong>and</strong> all subjects had more<br />

than ten years of experience <strong>in</strong> competitive swimm<strong>in</strong>g <strong>and</strong> had normal<br />

hear<strong>in</strong>g. An <strong>in</strong>formed consent was obta<strong>in</strong>ed from all subjects before<br />

their participation <strong>in</strong> this study.<br />

Before this study, one model swimmer swam with the dolph<strong>in</strong> kick<br />

<strong>in</strong> the pool at sub-maximal speed (1 m/s) for gett<strong>in</strong>g two-dimensional<br />

coord<strong>in</strong>ates by film<strong>in</strong>g. After a s<strong>in</strong>gle kick phase was chosen, coord<strong>in</strong>ates<br />

chaPter5.education,advice<strong>and</strong>BiofeedBack<br />

of the swimmer’s vertical range were exchanged to relative coord<strong>in</strong>ates<br />

(% height). We created a “target sound” that <strong>in</strong>dicat<strong>in</strong>g displacement<br />

differences expressed as sound frequency scales <strong>in</strong> the range of 300~900<br />

Hz converted by the coord<strong>in</strong>ates. Because “Concert A” or “Middle A” is<br />

the 440 Hz tone that serves as the st<strong>and</strong>ard for musical pitch <strong>and</strong> is used<br />

<strong>in</strong> <strong>in</strong>strument tun<strong>in</strong>g, the range of 300~900 Hz was adopted with an<br />

average of 440Hz for the “target sound”. Prior to this study, it had been<br />

confirmed whether the model swimmer could replay the same movement<br />

while listen<strong>in</strong>g to the target sound <strong>in</strong> the pretest.<br />

After it was expla<strong>in</strong>ed to subjects what the target sound <strong>in</strong>dicated,<br />

the subjects were required to swim with the dolph<strong>in</strong> kick after a wall<br />

push start to a distance of 10m while listen<strong>in</strong>g to the target sound, <strong>and</strong><br />

to “track” the target swimmer’s movement. The task was to swim “track<strong>in</strong>g”<br />

the movement of the target as well as possible. After the normal<br />

dolph<strong>in</strong> kick test that required the subject to swim at 80 % or less effort,<br />

there were two tasks. The aim of Task 1 was to see whether difference of<br />

sound scale would affect the displacement of a swimmer’s dolph<strong>in</strong> kick.<br />

The 75% range (375~825 Hz) <strong>and</strong> the 50% range (450~750 Hz) target<br />

sound, <strong>in</strong>dicat<strong>in</strong>g that the height of toe displacement <strong>in</strong> the dolph<strong>in</strong> kick<br />

was narrow, were obta<strong>in</strong>ed from the target sound. Task 1 was conducted<br />

the 75% <strong>and</strong> the 50% target sound were used r<strong>and</strong>omly for ten trials,<br />

<strong>and</strong> the effect was <strong>in</strong>vestigated from differences between pre 1 <strong>and</strong> post<br />

1 trials with target sound.<br />

The aim of Task 2 was to see whether the swimmer’s dolph<strong>in</strong> kick<br />

would reta<strong>in</strong> any improvements without the target sound. Task 2 was<br />

conducted with the target sound for ten sessions. The effect was <strong>in</strong>vestigated<br />

from differences between pre2, post2, post3 (60 s later), post4 (120<br />

s later) <strong>and</strong> post5 (300 s later) with no sound requir<strong>in</strong>g the subjects to<br />

reproduce the same dolph<strong>in</strong> kick movement as <strong>in</strong> Task 1. Figure 1 shows<br />

the study protocol.<br />

Figure 1. Protocol followed <strong>in</strong> which subjects were required to use the<br />

dolph<strong>in</strong> kick <strong>in</strong> every trial.<br />

Data collection was undertaken <strong>in</strong> an <strong>in</strong>door swimm<strong>in</strong>g pool whose<br />

depth ranged 1.3 m to 1.8 m. Every trial was recorded us<strong>in</strong>g four cameras<br />

(TK-C1381 Victor Inc., Japan) through an underwater poolside<br />

w<strong>in</strong>dow. Data sampl<strong>in</strong>g set 60 Hz. The two-dimensional coord<strong>in</strong>ates<br />

of the swimmers’ vertical toe displacement were obta<strong>in</strong>ed by a two-dimensional<br />

DLT method us<strong>in</strong>g motion analysis software (Frame-DIAS<br />

4, DKH Inc., Japan), <strong>and</strong> were exchanged to relative coord<strong>in</strong>ates (%<br />

height) for comparison with the model swimmer. The sound was generated<br />

utiliz<strong>in</strong>g underwater speakers (MT-70 Toyoonkyo Corp., Japan)<br />

that were synchronized with the underwater cameras. Figure 2 shows<br />

the evaluation from data collected.<br />

341

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