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Research in Engineering Education Symposium 2011 - rees2009

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Universidad Politécnica de Madrid (UPM) Pág<strong>in</strong>a 595 de 957<br />

Low cost 3D Gesture based <strong>in</strong>terface use for eng<strong>in</strong>eer<strong>in</strong>g lectur<strong>in</strong>g<br />

Juan Besada<br />

besada@grpss.ssr.upm.es<br />

Universidad Politécnica de Madrid, Madrid<br />

Spa<strong>in</strong><br />

Ana Bernardos<br />

abernardos@grpss.ssr.upm.es<br />

Universidad Politécnica de Madrid, Madrid<br />

Spa<strong>in</strong><br />

Javier Portillo<br />

javierp@grpss.ssr.upm.es<br />

Universidad Politécnica de Madrid, Madrid<br />

Spa<strong>in</strong><br />

Abstract: This paper set sup the basis to build experiment lectures us<strong>in</strong>g low cost<br />

sensors to track lecturer gestures for several types of typical eng<strong>in</strong>eer<strong>in</strong>g<br />

lectures, and to design a user-based study to collect the feedback from students<br />

and teachers about the use of such technologies <strong>in</strong> undergraduate eng<strong>in</strong>eer<strong>in</strong>g<br />

courses, <strong>in</strong> order to draw some <strong>in</strong>itial conclusions on the acceptability of this<br />

k<strong>in</strong>d of <strong>in</strong>teractions <strong>in</strong> the classroom<br />

Introduction<br />

Accord<strong>in</strong>g to Eskicioglu and Kopec (2003) the key elements <strong>in</strong> an ideal multimediaenabled<br />

classroom are networked computers, storage devices, pr<strong>in</strong>ters, scanners, LCD<br />

projectors, electronic whiteboard, and digital cameras and camcorders. The use of<br />

multimedia-enabled classrooms is specially tailored for some k<strong>in</strong>d of lectures or teach<strong>in</strong>g<br />

and learn<strong>in</strong>g experiences, although it is not appropriate for some others. In this paper we<br />

will focus on the design and use of new hardware to support eng<strong>in</strong>eer<strong>in</strong>g lectur<strong>in</strong>g, with<br />

its special constra<strong>in</strong>ts related to mathematical/logical complexity of the exposition, need<br />

to l<strong>in</strong>k real (physical) and abstract (models) objects and constructive/practical approach,<br />

need<strong>in</strong>g to make the student not only capable of understand<strong>in</strong>g concepts but also of<br />

actively us<strong>in</strong>g described theory and procedures to build effective solutions to eng<strong>in</strong>eer<strong>in</strong>g<br />

problems.<br />

The two ma<strong>in</strong> practical approximations to give eng<strong>in</strong>eer<strong>in</strong>g lectures with complex<br />

mathematical content are the use of chalk blackboards and standard digital presentation<br />

tools (“Powerpo<strong>in</strong>t® presentations”). Both methods are clearly focused on the<br />

presentation of theoretical <strong>in</strong>formation, cover<strong>in</strong>g the need for formal presentation of<br />

mathematical and logical concepts, but they are not so good at the presentation of l<strong>in</strong>ks<br />

between reality and models, and on the def<strong>in</strong>ition of procedures to use the theoretical<br />

<strong>in</strong>formation (but <strong>in</strong> reduced applications addressed <strong>in</strong> laboratories/problem solv<strong>in</strong>g<br />

sessions). Near future use of virtual reality (with virtual objects) and other technologies <strong>in</strong><br />

the classroom may change the approach <strong>in</strong> this k<strong>in</strong>d of lecture, enabl<strong>in</strong>g for a more<br />

Proceed<strong>in</strong>gs of <strong>Research</strong> <strong>in</strong> Eng<strong>in</strong>eer<strong>in</strong>g <strong>Education</strong> <strong>Symposium</strong> <strong>2011</strong><br />

Madrid, 4 th - 7 th October <strong>2011</strong>

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