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Enterprise Systems and Government Organizational<br />

Changes: A Socio-Materiality Analysis<br />

Loni Hagen<br />

Department of Informatics<br />

SUNY at Albany<br />

1400 Washington Ave<br />

Albany, NY 12222<br />

(518) 442 3300<br />

lkim3@albany.edu<br />

ABSTRACT<br />

Advocates of Enterprise Systems argue that such systems promise<br />

many advantages to government organizations, such as enhancing<br />

performance, transparency, accountability and efficiency.<br />

However, the fulfillment of these promises is not easy to establish.<br />

The socio-materiality framework provides a useful way to<br />

evaluate Enterprise System implementation by investigating<br />

technology use in everyday practice over time.<br />

This study of the usage of the On-Nara system (a Korean<br />

government Enterprise System) suggests that particular structures<br />

of technology use develop in relation with institutional conditions,<br />

and responsibilities of users, as well as associated technologies in<br />

use. We argue that an Enterprise System can bring unintended<br />

(not necessarily negative) micro-level organizational changes.<br />

Further, we found that initially inflexible Enterprise Systems gain<br />

flexibility when used in combination with other internetconnected<br />

technologies.<br />

Categories and Subject Descriptors<br />

K.6.1 [Computing Milieux]: Project and People Management –<br />

Systems Analysis and Design<br />

General Terms<br />

Management, Human Factors, Theory<br />

Keywords<br />

Socio-Materiality, Practice Theory, Electronic Government,<br />

Public Management, Enterprise System, Materiality, IT Impact,<br />

Organizational Changes<br />

1. INTRODUCTION<br />

The socio-materiality framework was developed to examine the<br />

interaction between technology and users after systems go-live.<br />

Permission to make digital or hard copies of part or all of this work for<br />

personal or classroom use is granted without fee provided that copies are<br />

not made or distributed for profit or commercial advantage and that copies<br />

bear this notice and the full citation on the first page. Copyrights for<br />

components of this work owned by others than ACM must be honored.<br />

Abstracting with credit is permitted. To copy otherwise, to republish, to<br />

post on servers or to redistribute to lists, requires prior specific permission<br />

and/or a fee.<br />

ICEGOV '12, October 22 - 25 2012, Albany, NY, United States, NY, USA<br />

Copyright 2012 ACM 978-1-4503-1200-4/12/10…$15.00.<br />

470<br />

Donghee Sinn<br />

Department of Information Studies<br />

SUNY at Albany<br />

1400 Washington Ave<br />

Albany, NY 12222<br />

(518) 442 3300<br />

dsinn@albany.edu<br />

We choose the Korean National Police Agency as an empirical<br />

setting for a case study of the On-Nara System, an Enterprise<br />

System that the Korean Government developed to transform the<br />

way the government works.<br />

In this study, we aimed to learn: (1) What material capabilities of<br />

technology do users adopt and creatively shape in a particular<br />

organizational context?; (2) What are the changes in the users’<br />

routines after the introduction of the technology in this<br />

organization?; and (3) How do the System’s provisions and<br />

features for the goals of improving efficiency and transparency<br />

appear to be used?<br />

Going beyond the question of how a technology is appropriated in<br />

specific environments, we endeavor to understand the process of<br />

human interaction with technology wherein the socio-materiality<br />

of the human-technology nexus is constituted, and recursively<br />

reconstituted, as an emergent structure of technology-in-use.<br />

2. THEORETICAL FOUNDATION:<br />

SOCIO-MATERIALITY FRAMEWORK<br />

Wanda Orlikowski developed the socio-materiality framework to<br />

support the argument that technological materiality is inextricably<br />

bound up with everyday life [4]. The socio-materiality approach<br />

reconfigures the notion of “agency,” as a capacity realized<br />

through associations and networks of humans and materials as<br />

well as organizations, rather than simply inherent in human beings<br />

[3].<br />

The Socio-materiality view posits that humans and technologies<br />

are inseparably entangled with each other in association with<br />

organizational realities that agents build and change [3][4]. In<br />

organizational practices, the need to accomplish task goals with<br />

the available technologies can result in adjustments of routines.<br />

This explains why improvised usage of technical features can<br />

override the originally intended purposes [5]. While<br />

acknowledging that technological properties have inscribed in<br />

them the designers’ intentions and knowledge at the time of<br />

development, this view focuses on the selection and modification<br />

of particular technological capabilities by users [1].<br />

This approach is especially useful for examining internetconnected<br />

technologies where relationships between use and<br />

properties are complicated and constantly changing as new<br />

artifacts and configurations are connected to current technologies<br />

[2]. Nowadays, internet-connected technologies, including<br />

Enterprise Systems, are omnipresent in governments. One of the

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