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Use of Agent-Based Modeling for e-Governance Research<br />

Yushim Kim<br />

Arizona State University<br />

411 N. Central Ave. Ste. 400<br />

Phoenix, AZ 85004<br />

1-602-496-1157<br />

ykim@asu.edu<br />

ABSTRACT<br />

This tutorial focuses on the basic functionalities of an emerging<br />

simulation modeling technique (i.e., agent-based modeling), the<br />

use of the tool for modeling a managerial issue, and the analysis<br />

of simulation data for electronic governance (e-governance)<br />

research. It also articulates potential questions that may be raised<br />

in each step of modeling. The tutorial ends with perspectives on<br />

critical subjects in ABM.<br />

Categories and Subject Descriptors<br />

I.6.5 [Simulation and Modeling]: Model Development<br />

General Terms<br />

Management, Performance<br />

Keywords<br />

Agent-Based Modeling, e-Governance<br />

1. INTRODUCTION<br />

The idea that the world we inhabit is complex is not new, and the<br />

problems policy makers and public managers deal with are quite<br />

challenging. Leveraging upon advances in information and<br />

technology, electronic governance (e-governance) initiatives have<br />

been proposed to provide better approaches to some of the<br />

complexities that public managers are confronting. However, even<br />

our most current knowledge is often limited in conceptualizing,<br />

capturing, and analyzing the world and its problems in a way that<br />

is useful for decision makers.<br />

Modeling and simulation approaches are useful for researchers,<br />

policy makers, and stakeholders in thinking through, defining, and<br />

analyzing the world, system, or problems that concern the world<br />

or a system. Computational tools and approaches can aid in<br />

crystalizing the thought process related to complex problems [1].<br />

This tutorial aims to help those who are interested in approaching<br />

e-governance topics with simulation using computational tools by<br />

articulating the basic steps required. The steps are discussed using<br />

the example of a public service delivery model.<br />

Permission to make digital or hard copies of part or all of this work for<br />

personal or classroom use is granted without fee provided that copies are<br />

not made or distributed for profit or commercial advantage and that copies<br />

bear this notice and the full citation on the first page. Copyrights for<br />

components of this work owned by others than ACM must be honored.<br />

Abstracting with credit is permitted. To copy otherwise, to republish, to<br />

post on servers or to redistribute to lists, requires prior specific permission<br />

and/or a fee.<br />

ICEGOV '12, October 22 - 25 2012, Albany, NY, USA<br />

Copyright 2012 ACM 978-1-4503-1200-4/12/10...$15.00<br />

Callie McGraw<br />

Arizona State University<br />

411 N. Central Ave. Ste. 400<br />

Phoenix, AZ 85004<br />

1-623-363-6275<br />

callie.mcgraw@asu.edu<br />

531<br />

2. LEARNING OBJECTIVE<br />

The objective of this tutorial is to introduce a way for researchers<br />

and practitioners in e-governance to interact with an agent-based<br />

modeling approach in order to better understand complex<br />

problems and systems that they deal with. Attention is given to a<br />

specific topic in public management on which the authors have<br />

worked (i.e., fraud detection in public service deliveries) so the<br />

audience can easily contextualize this approach. The expected<br />

learning outcome is an increase in e-governance researchers’<br />

interest in computational modeling.<br />

3. AGENT-BASED MODELING (ABM)<br />

3.1 Why ABM?<br />

ABM has been popularized among social science disciplines with<br />

the explosion of computational technologies. From a social<br />

science research point of view, one of the most significant<br />

features of ABM is not that researchers can work with a primitive<br />

data type—numbers and characters—that is similar to other<br />

computer programming languages, but that ABM allows<br />

researchers to define other types of entities (e.g., individuals,<br />

schools, or stores) and the interactions that are relevant to one’s<br />

own context. This provides a unique opportunity to introduce not<br />

only individuals but also important entities and objects necessary<br />

for an autonomous decision-making unit in social simulations.<br />

With ABM, researchers can frame their problems within large,<br />

dynamic social processes. In doing so, they must carefully<br />

consider social actors, interactions, interdependencies, and<br />

processes among heterogeneous decision-making units. If<br />

properly done, this can enhance the fidelity of simulation models<br />

and aid in understanding the nature of complex social problems.<br />

3.2 What is ABM?<br />

Artificial worlds built as simulation models whose dynamics can<br />

be observed, tested, and retested serve as flexible research and<br />

decision support platforms. ABM has the unique benefit of<br />

enabling the investigation of mechanisms at micro-levels that can<br />

lead to dynamic patterns of social systems at the macro-level.<br />

Thus, the goal of this approach is often stated as exploring social<br />

processes and mechanisms—the rules, interactions, and<br />

feedback—that can lead to aggregate systemic patterns.<br />

Conceptually, ABM requires two components: agents and<br />

interaction rules. ABM consists of ‘agents’ who can make<br />

autonomous and adaptive decisions using local information and<br />

‘rules’ that elicit social mechanisms and processes. ABM can<br />

accommodate heterogeneous agent types and asymmetries in<br />

social systems, and can be easily scaled to a larger system with<br />

many agents.

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