INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
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4.3.1 HTML<br />
Hypertext Markup Language (HTML) is the standard page-description language<br />
used on the World Wide Web. As previously mentioned, the ATVEF 1.0 Content<br />
Specification currently requires support for HTML 4.0, in addition to other Web elements<br />
including JavaScript 1.1, Cascading Style Sheets (CSS 1), and MIME extensions. Some<br />
resources on HTML include:<br />
HyperText Markup Language (HTML) Home Page<br />
(http://www.w3.org/MarkUp/)<br />
HTML 4.01 Specification (http://www.w3.org/TR/REC-html40)<br />
A Beginner’s Guide to HTML<br />
(http://archive.ncsa.uiuc.edu/General/Internet/WWW/HTMLPrimerAll.html)<br />
4.3.2 Resolution<br />
As previously mentioned, computer monitors typically have a display resolution<br />
of 800 x 600 pixels better (whereas the maximum resolution of NTSC television sets is<br />
720 x 486 pixels, and HDTV 1920 x 1080 pixels).<br />
Most computer monitors display about 72 to 80 pixels per inch (ppi) of the screen.<br />
Images created for the Web are always limited by the resolution of the monitor. For<br />
example, a square GIF graphic of 72 x 72 pixels will be approximately one inch square<br />
on a 72ppi display monitor. When creating graphics for the Web, designers should<br />
always use the 1:1 display ratio, where one pixel in the image equals one pixel on the<br />
screen (Lynch & Horton, 2002).<br />
4.3.3 Graphic Safe Areas<br />
The safe area for Web page graphics is determined by two factors: the minimum<br />
screen size in common use (800 x 600 pixels) and the width of paper used to print Web<br />
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