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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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A common pitfall in utilizing polling functions is to ask questions that trivialize<br />

the content in the program or that distract the viewers instead of bringing them deeper<br />

into the world of the show. Figure 5.19 provides an example of a poll question that<br />

trivializes the content of the program at hand.<br />

Figure 5.19 Life 360 Poll<br />

With two-way communication and the ability to tabulate data in order to provide<br />

nearly instantaneous feedback, viewers at home are feeling more connected to other<br />

viewers than ever. In addition, users are also becoming creators of content. Successful<br />

iTV programming can leverage these new possibilities of expressive communication to<br />

convene larger, more loyal viewing communities than ever before.<br />

Principle: Promote iTV<br />

In the U.K., where interactive television programming has enjoyed the most<br />

success, the BBC and Sky run numerous promotional campaigns to make users aware of<br />

iTV services. For example, Sky’s creative agency developed the “Lil’ Red Button Man”<br />

character to embody the “Red Button” that activates interactivity on remote controls:<br />

141

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