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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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medium. The current state of this emergent medium reflects the period of<br />

experimentation that each new medium of expressive communication must go through:<br />

In 1455, Gutenberg invented the printing press – but not the book as we know it.<br />

Books printed before 1501 are called incunabula; the word is derived from the<br />

Latin for swaddling clothes and is used to indicate that these books are the work<br />

of a technology still in its infancy. It took fifty years of experimentation and more<br />

to establish such conventions as legible typefaces and proof sheet corrections;<br />

page number and paragraphing; and title pages, prefaces, and chapter divisions,<br />

which together made the published book a coherent means of communication<br />

(Murray, 1997).<br />

Similarly, interactive television is still a medium in its infancy. It will take a<br />

period of experimentation before we develop conventions familiar to us all. These new<br />

conventions will develop to encode the affordances of the digital medium and will make<br />

the ways in which we interact with our television programming more meaningful,<br />

engaging, and compelling.<br />

5.1.5 Interaction Design for ITV<br />

Today, the study of interaction design is emerging from the foundations of<br />

human-computer interaction (HCI) and industrial design – with a dedicated focus on<br />

user-centered design. Murray specifies that the design process “must simultaneously take<br />

into account how the human being is acting, how the computer is acting, and how the<br />

actions of one are made readable to the other” (forthcoming). In other words, the actions<br />

of the viewer and the machine are closely linked; designers must take into account that<br />

components relevant to the interaction process such as content, navigation, and the user’s<br />

understanding of his/her actions cannot exist independently of one another.<br />

Designing effective interactive television experiences is a challenge for<br />

interaction designers. In order to effectively approach the design challenges, I use a<br />

combination of visual culture and usability methodologies. The visual culture aspect<br />

addresses the experience of watching television as a cultural one, and is primarily<br />

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