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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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Screens may change in the future as technologies become more advanced and<br />

viewing habits change. For example, the advent of HDTV may mean that a greater level<br />

of detail can be incorporated into the enhanced areas due to increased resolution. As well,<br />

people may become accustomed to reading text next to video. As of now, however, the L<br />

design seems to be the most graceful design for enhanced programming on the TV and<br />

the Web.<br />

Principle: Pay attention to existing standards<br />

In chapter four, I surveyed the array of existing standards for designing for<br />

television (including aspect ratio, safe areas, resolution, scan lines, color, typography,<br />

etc.) and for the Web (including video, graphic safe area, resolution, color, typography,<br />

etc.). As a general rule, when designing an iTV application that will be viewed primarily<br />

on a television monitor, design for the television experience, and pay attention to TV<br />

appropriate colors and fonts. The same holds true when designing applications that will<br />

be primarily used on a computer monitor.<br />

Mullet and Sano caution against the dangers of unwarranted innovation in<br />

interface design: “Constraints free the designer to focus their resources on those portions<br />

of the problem where innovation is most likely to lead to a successful product. The very<br />

essence of the GUI lies in a desire to eliminate the need to re-invent common components<br />

in every application. This not only makes the designer’s job easier; it also lowers the<br />

barriers that slow user acceptance of the environment” (1994). In order to help facilitate<br />

widespread acceptance of iTV programming in the United States, designers should pay<br />

careful attention to existing standards in favor of widely innovative designs that raise the<br />

barriers to user acceptance.<br />

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