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with a mouse than with a remote control, where users must often click through numerous<br />

elements before reaching the desired link. As we have seen from the case study, the<br />

primary usability concern for MSN TV 2 remains the difficulty of Web browsing,<br />

including legibility issues and excessive scrolling, a convention that users are used to on<br />

the computer but find annoying on television. According to Mark Gawlinski, the solution<br />

for layout and readability problems with the Internet on television is to ask Web site<br />

operators to design alternate, television-friendly versions of their sites (2003). Of course,<br />

most companies today are not yet prepared to spend the time or money to go through this<br />

effort.<br />

As evidenced by Table 4.2, there appear to be fewer issues with the adoption of<br />

iTV on the computer platform. This platform seems to be more conducive to successful<br />

iTV adoption because users are already accustomed to the active, “lean forward” model<br />

of interaction. Navigational concerns are negligible because the mouse affords relative<br />

ease of movement. More importantly, while television must struggle with the adoption of<br />

Web-like elements, the majority of Internet users are already accustomed to accessing<br />

video content on the Web. Streaming video has been available on the Web for a long<br />

time, and this model is not an alien one to most users. From the case study, it does appear<br />

that the MCE 2005 is more user-friendly, and more readily adopted by consumers, than<br />

the MSN TV 2 service.<br />

4.7 CONCLUSIONS<br />

In this chapter I have surveyed the existing standards for designing for the<br />

television and for the Web, and explored some of the challenges arising from convergent<br />

iTV design. In general, for iTV applications that are targeted at TV output, interaction<br />

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