INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
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3.10 CONCLUSIONS<br />
Unlike platforms that continually evolve and converge based on technological<br />
advancements, television genres have existed for decades and offer a more stable<br />
modality for analysis. In fact, as noted by Gronmark earlier in this chapter, the success of<br />
future iTV programming will depend upon finding those aspects of interactivity that<br />
appropriately enhance each genre.<br />
Depth of information, contest, and participation are three elements inherent to<br />
many genres of television programs that make them particularly well poised to take<br />
advantage of what iTV can offer. Many of the observations arising from the examples<br />
presented in this chapter are key contributors to the principles that are laid out in chapter<br />
five. I offer some observations and questions arising out of thinking about television<br />
genres abstractly in application to successful iTV programming:<br />
Programs with a high depth of information can benefit from iTV as a vehicle to<br />
meaningfully deliver the additional content. The use of multiple camera angles<br />
and audio streams for sports and documentaries are examples of effective<br />
applications.<br />
Viewers enjoy the ability to customize their viewing experiences, as evident by<br />
the success of multistream sports offerings around the world.<br />
Programs with an element of contest allow viewers to experience a greater sense<br />
of agency, of even being a player in the game itself.<br />
The simplest of interaction models, such as voting, polling, and trivia often garner<br />
the highest levels of audience participation. These methods work by tapping into<br />
the contest and participatory aspects of the programs.<br />
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