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3.10 CONCLUSIONS<br />

Unlike platforms that continually evolve and converge based on technological<br />

advancements, television genres have existed for decades and offer a more stable<br />

modality for analysis. In fact, as noted by Gronmark earlier in this chapter, the success of<br />

future iTV programming will depend upon finding those aspects of interactivity that<br />

appropriately enhance each genre.<br />

Depth of information, contest, and participation are three elements inherent to<br />

many genres of television programs that make them particularly well poised to take<br />

advantage of what iTV can offer. Many of the observations arising from the examples<br />

presented in this chapter are key contributors to the principles that are laid out in chapter<br />

five. I offer some observations and questions arising out of thinking about television<br />

genres abstractly in application to successful iTV programming:<br />

Programs with a high depth of information can benefit from iTV as a vehicle to<br />

meaningfully deliver the additional content. The use of multiple camera angles<br />

and audio streams for sports and documentaries are examples of effective<br />

applications.<br />

Viewers enjoy the ability to customize their viewing experiences, as evident by<br />

the success of multistream sports offerings around the world.<br />

Programs with an element of contest allow viewers to experience a greater sense<br />

of agency, of even being a player in the game itself.<br />

The simplest of interaction models, such as voting, polling, and trivia often garner<br />

the highest levels of audience participation. These methods work by tapping into<br />

the contest and participatory aspects of the programs.<br />

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