INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
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game consoles with televisions and computers. Because of the amount of control they<br />
give viewers, full DVR capabilities will likely be available on every platform soon. In the<br />
near future, cellular phones and wireless devices will also act as our video cameras and<br />
remote controls. With new innovations like TiVo To Go, users can not only time-shift but<br />
also place-shift their media. These devices will free users from the constraints of<br />
consuming video from a stationary device situated in the home environment.<br />
To echo Herigstad’s comment that all enhanced experiences in the future will<br />
come through a game console, the Sony PSP (PlayStation Portable) device (see Figure<br />
2.10), released in 2004, certainly takes a step in that direction. The PSP features a 16:9<br />
widescreen LCD, a 480 x 272 pixel high-resolution screen, wireless connectivity, and the<br />
ability to play games, music, and full-motion video, as well as other forms of digital<br />
entertainment content.<br />
Figure 2.10 Sony PSP<br />
Whatever our future platforms look like, they will likely be an amalgamation of<br />
devices and capabilities that we are already familiar with, brought together in new ways<br />
and allowing for new possibilities of control and agency. Likewise, the use of media will<br />
also become increasingly personalized. A recent article in the Financial Times projects:<br />
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