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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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In the summer of 2004, the BBC’S interactive coverage of the Olympics drew a<br />

record 6.13 million viewers who utilized the service by pressing the “red button.” The<br />

interactive multistream coverage allowed an extra four sports to be watched. BBC Sport’s<br />

Andrew Thompson, Head of New Media, Sports News and Development, said: “The<br />

Olympics are perfect for interactive television because there are so many events<br />

happening at the same time… Before we had interactive option, hundreds of hours of<br />

footage disappeared down a black hole. But now with interactive television they can<br />

enjoy the Games wherever and however they want” (BBC Press Release, 2004).<br />

The previous record for the BBC was during 2004’s Wimbledon, when 4.1 million<br />

people utilized interactive services for one minute or more.<br />

Thompson’s remark speaks directly to the depth of information inherent to<br />

sporting events. Multistreaming is an effective iTV method for leveraging this content;<br />

not only does it provide a channel for those hundreds of hours of extra footage, but more<br />

importantly, it provides viewers with a more satisfying viewing experience by allowing<br />

them to have greater control over what they want to watch.<br />

The competition that drives sporting events is an element that participants and<br />

spectators alike revel in. It is this element that also forms a community around each<br />

event. In the U.S., where multistreaming is not yet a common offering for iTV, much has<br />

been done to leverage the competition and community elements of sporting events for<br />

interactive television.<br />

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