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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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e voted off the island. In both cases, the enhanced content of the iTV component – both<br />

in terms of information provided as well as design and color scheme – are seamlessly<br />

integrated into the program.<br />

Figure 5.12 Life 360 Enhanced Content<br />

Figure 5.13 Survivor Interactive Enhanced Content<br />

A common violation of this principle is the use of iTV as a delivery vehicle for<br />

trivia or factoids, which often have little or nothing to do with the actual content of the<br />

program. Figure 5.14, an example from TNT Interactive’s application for Sleepless in<br />

Seattle, is typical of the factoids that pop up in synchronization with the broadcast. The<br />

application is hosted on a two-screen platform, forcing the viewer to look away from the<br />

136

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