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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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(a) (b)<br />

Figure 5.7 The L Word (a) and (b)<br />

As the broadcast of The L Word progresses, the enhanced application pauses<br />

automatically at several points to present viewers with multiple-choice questions. As we<br />

can see in Figure 5.7 (a), however, the application takes the viewer away from the<br />

primary screen of the video, disrupting the dramatic flow of the show. This model of<br />

interaction is too interruptive and intrusive, interjecting interaction at the expense of<br />

removing viewers from the primary world of the program.<br />

The procedural aspect of digital television (the processing of program data) and<br />

the participatory aspect (allowing users control over what and how they watch television)<br />

combine to give viewers an increased sense of agency (Murray, 1997). In the case of the<br />

Extreme Rides example, the system enables viewers not only to participate, but also to<br />

become active creators of original, personalized content. In the design of iTV<br />

programming, interactivity should be conceived in order to give viewers a satisfying<br />

sense of agency.<br />

Principle: Allow viewers to customize their viewing experiences<br />

Customizability is one of the core functional affordances of the digital medium.<br />

With increased control and agency comes the ability to allow viewers to customize their<br />

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