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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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6.5 THE NEED <strong>FOR</strong> COLLABORATIVE <strong>DESIGN</strong><br />

ITV is a new medium in its own right; it is neither computation nor television but<br />

a medium that is better than both. In order to design effectively for this medium, there is<br />

a growing need for interdisciplinary design. To succeed, experts from many disciplines –<br />

graphic design, human-computer interaction, ethnography, and industrial design, to name<br />

a few – will all need to work together. This interdisciplinary approach is especially<br />

important taking into account the principle that interactivity must be conceived into the<br />

program at its conception, in close collaboration with producers and writers, in order to<br />

ensure the best overall interactive experience. As Bretan and Kroon put it, there is a<br />

necessity for “concurrent engineering” in interactive television design (1996). The need<br />

for collaborative design will drive the best interaction experiences for the future.<br />

6.6 FUTURE DIRECTIONS<br />

The interactive TV market is growing at a remarkable rate. In recognition of the<br />

increasing importance of interactive media and its role in enhancing and transforming the<br />

television viewing experience for consumers, the Academy of Television Arts & Sciences<br />

(ATAS) established the new Emmy Award category for Outstanding Achievement in<br />

Interactive Television Programming in 2002. According to the criteria, the original<br />

interactive content must engage the viewer synchronously, or in a manner that is<br />

integrally related to the content of a specific television program (“Television Academy,”<br />

2002).<br />

According to Bryce Zabel, Chairman and CEO of ATAS, “The establishment of<br />

this award is a significant event in the history of television as it recognizes that<br />

interactivity is an important and growing part of the television viewing experience… This<br />

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