INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
“If the 19 th century was the age of the newspaper and the 20 th century the age of radio and<br />
television, this century will be defined as the age of media personalization. The news you<br />
want, when you want it. The concept is simple – forget the old media that decided what<br />
was news and when and how you would consume it” (Glocer, 2005).<br />
2.12 CONCLUSIONS<br />
Different platforms offer different affordances for interactive television. The<br />
functionalities offered by many of these platforms speak to key features that iTV users<br />
are getting increasingly accustomed to and will most likely demand in the future,<br />
regardless of platform. Many of the observations arising from the examples presented in<br />
this chapter are key contributors to the principles that are laid out in chapter five. I offer<br />
some observations and questions arising out of thinking about iTV-enabling platforms<br />
abstractly in application to successful iTV programming:<br />
Viewers enjoy having control over their viewing experiences. For example, DVRs<br />
and VOD systems allow viewers to watch what they want, when they want.<br />
Viewers can also time-shift through media, skipping directly to parts of interest.<br />
Television is increasingly becoming an on demand experience.<br />
Viewers enjoy being able to customize their viewing experiences. The TiVo<br />
WishList, for example, by taking advantage of metadata already associated with<br />
programs, allows users to sort by and record every program or film by actor,<br />
director, category, keyword, or title.<br />
Platforms that engage the audience in activities such as voting are popular.<br />
Content that is “pushed” by the networks, such as the synchronized delivery of<br />
trivia, is not effective. Users prefer to “pull” desired content.<br />
49