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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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“If the 19 th century was the age of the newspaper and the 20 th century the age of radio and<br />

television, this century will be defined as the age of media personalization. The news you<br />

want, when you want it. The concept is simple – forget the old media that decided what<br />

was news and when and how you would consume it” (Glocer, 2005).<br />

2.12 CONCLUSIONS<br />

Different platforms offer different affordances for interactive television. The<br />

functionalities offered by many of these platforms speak to key features that iTV users<br />

are getting increasingly accustomed to and will most likely demand in the future,<br />

regardless of platform. Many of the observations arising from the examples presented in<br />

this chapter are key contributors to the principles that are laid out in chapter five. I offer<br />

some observations and questions arising out of thinking about iTV-enabling platforms<br />

abstractly in application to successful iTV programming:<br />

Viewers enjoy having control over their viewing experiences. For example, DVRs<br />

and VOD systems allow viewers to watch what they want, when they want.<br />

Viewers can also time-shift through media, skipping directly to parts of interest.<br />

Television is increasingly becoming an on demand experience.<br />

Viewers enjoy being able to customize their viewing experiences. The TiVo<br />

WishList, for example, by taking advantage of metadata already associated with<br />

programs, allows users to sort by and record every program or film by actor,<br />

director, category, keyword, or title.<br />

Platforms that engage the audience in activities such as voting are popular.<br />

Content that is “pushed” by the networks, such as the synchronized delivery of<br />

trivia, is not effective. Users prefer to “pull” desired content.<br />

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