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delivered via different network infrastructures… Convergence is not just about<br />

technology. It is about services and about new ways of doing business and of interacting<br />

with society” (Molyneux, 1999). The trend of technological convergence goes hand in<br />

hand with the consumer demand for unprecedented control over their television viewing<br />

experiences.<br />

6.2 EXAMPLES OF NEXT GENERATION ITV<br />

Many of the prototypes from the American Film Institute’s eTV Workshop<br />

provide excellent examples of next generation iTV programs and applications. As<br />

exemplified by examples such as Battlestar Galactica and Dinosaur Highway, networks<br />

are experimenting with the convergence of gaming and television more than ever. In the<br />

2004 workshop, MTV Networks teamed with the AFI to prototype Hijack, an application<br />

that allows viewers to play games on top of music videos. Hijack offers a series of ten<br />

mini-games running over music video programming on a 24/7 basis. Most of the games<br />

are variations of a “shoot-‘em-up” game. One game in particular, “Pixel Boi,” allows<br />

viewers to use their remote controls to make a character break dance over a video to the<br />

beat of the music. Weekly Hijack culminates with a one-hour show that pulls competitive<br />

highlights together in the weekly “Game Zone,” and allows players compete against each<br />

other for prizes (American Film Institute, 2004; Swedlow, 2004b).<br />

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