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Table 6.1 Examples of Usability Research Tools and Techniques<br />

Tool Explanation<br />

Card sorting Can be used to help understand how viewers structure a topic or<br />

issue in their minds. Users categorize words or concepts written<br />

on cards. Results can be fed into the navigation design of a<br />

service and the requirements.<br />

Paper prototyping Quick and easy sketches of aspects of an application, aimed at<br />

helping clarify requirements and at highlighting issues.<br />

Heuristic evaluation Evaluating a service based on a specific set of principles (a<br />

technique known as expert evaluation is similar but more openended).<br />

Walkthroughs Predicting and testing the usability of a service by working<br />

through the experience of using it (asking what actions users<br />

would expect to take at various points, for example). It’s very<br />

useful to watch videos of users doing walkthroughs.<br />

Think aloud<br />

techniques<br />

Users say what comes to mind during testing.<br />

Journal studies Asking users to keep journals of their daily experiences and use<br />

of a particular service.<br />

Button hit records Recording the number of button presses uses take to perform<br />

particular tasks.<br />

User surveys and<br />

checklists<br />

Contextual research<br />

and ethnographic<br />

research<br />

Questions or items on particular issues or aspects of the design<br />

and navigation.<br />

Observing user behavior in real-world contexts.<br />

Eye tracking studies Actually following how people’s eyes move across the screen.<br />

Scenario analysis Examining how users perform different tasks in specific contexts<br />

and circumstances.<br />

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