INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
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useful for iTV designers and producers to fully leverage these attributes when creating<br />
new interactive experiences for the viewer.<br />
Multiple streams of audio / video – Viewers are able to choose and shift between<br />
multiple camera views or audio commentaries. For example, this is frequently<br />
utilized by the BBC for major sporting or concert events.<br />
Time shifting – Viewers can watch and record video and audio streams, pause live<br />
television, record to play back later, and skip through commercials.<br />
Navigation within a program – Viewers can jump back and forth to pre-<br />
determined spots within a program.<br />
Multiple access paths – Information can be accessed in more than one way.<br />
Two-way networking – Viewers are able to interface with and send information<br />
back to the networks. For example, poll results can be instantaneously tallied and<br />
displayed on screen. Networking also allows members of the viewing community<br />
itself to be in touch with one another.<br />
Nonlinearity – Broadcasts are no longer limited to delivery in a linear manner, as<br />
with analog television.<br />
Customizability – Viewers have more control than ever over their viewing<br />
experience.<br />
The affordances outlined here serve as a general framework for thinking about the<br />
potentials of the digital medium and how they might be utilized to promote successful<br />
iTV programming.<br />
5.1.4 New Conventions Emerge<br />
It is clear that new conventions will need to be established for interaction design<br />
for interactive television to fully take advantage of the functional affordances of the new<br />
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