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CHAPTER 5<br />

<strong>PRINCIPLES</strong> OF <strong>INTERACTION</strong> <strong>DESIGN</strong> <strong>FOR</strong> ITV:<br />

SYNTHESIZING THE INVESTIGATION<br />

5.1 INTRODUCTION<br />

Having completed a survey of the interactive television arena, including<br />

platforms, programming for persistent television genres, and some existing design<br />

guidelines and challenges, we now turn to the formulation of interaction design principles<br />

for iTV. The survey conducted thus far has already touched upon many relevant<br />

interaction design issues; I will be drawing upon them in part to inform the principles<br />

presented in this chapter.<br />

5.1.1 Inventing the Medium<br />

The study of interaction design for converging digital media is tackling new<br />

ground. Janet Murray notes in Inventing the Medium: A Principled Approach to<br />

Interactive Design that “digital designers may come from traditions that approach design<br />

as a remaking of familiar artifacts; but digital design is often more like invention than<br />

adaptation. Digital design is often a process of inventing the equivalent of the world’s<br />

first toaster, of looking at bread and fire and being the first to imagine the possibilities of<br />

toast” (forthcoming). Consumers are no longer limited to the experience of watching<br />

analog television from the sofa or surfing Web sites in front of a computer; successful<br />

iTV design and programming will transform and “remediate” the very ways we watch<br />

television and will generate new possibilities of interaction and community building<br />

between networks and worldwide audiences (Bolter & Grusin, 1999).<br />

As we have seen, current guidelines that inform design in this new arena are<br />

specific to analog television and Web applications. The expressive digital medium,<br />

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