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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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In Robert Miller’s classic user research test, where he looked at the effects of<br />

different response times with computer systems on users, he found that, on average:<br />

Less than 0.1 second response time for people to feel that the system is<br />

reacting instantaneously and to feel that they are directly manipulating events<br />

Less than 1 second response time, for users’ thought processes to remain<br />

uninterrupted<br />

Less than about a ten-second response time for users to keep their attention<br />

Source: Gawlinski, 2003.<br />

Furthermore, the navigational elements and the feedback from the system should<br />

be consistent and predictable. This means that all selectable elements should react in the<br />

same manner and that the acoustic feedback (if any) should be consistent, as well. EPGs<br />

generally provide a good example for consistent feedback. Users know that if they select<br />

a program listing, for example, they will be able to access more detailed information<br />

about the selected program including a brief synopsis, show times, an option to record,<br />

etc.<br />

In Figure 5.44, an example from History IQ, users must drag-and-drop the<br />

headline from the box on the left into the corresponding year that they think it belongs to.<br />

In this interface, color cues indicate whether the events are matched with the right or<br />

wrong years. Once it has been dragged into a time slot, the content turns red or green to<br />

indicate right or wrong, using a cultural model that we are familiar with and providing<br />

users with instantaneous feedback on whether they have acted correctly.<br />

168

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