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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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4.2 Designing for Television<br />

4.2.1 Aspect Ratios<br />

4.2.2 Safe Areas<br />

4.2.3 Resolution<br />

4.2.4 Line Width<br />

4.2.5 Color<br />

4.2.6 Typography<br />

4.2.7 Digital Television<br />

4.2.8 ATVEF and OCAP<br />

4.2.9 Additional Resources<br />

4.3 Designing for the Web<br />

4.3.1 HTML<br />

4.3.2 Resolution<br />

4.3.3 Graphic Safe Areas<br />

4.3.4 Color<br />

4.3.5 Typography<br />

4.3.6 Video<br />

4.3.7 World Wide Web Consortium (W3C)<br />

4.3.8 Additional Resources<br />

4.4 Different Media, Different Strengths<br />

4.5 Case Study: MSN TV vs. Microsoft Media Center<br />

4.5.1 MSN TV<br />

4.5.2 Microsoft Media Center<br />

4.6 Convergent Design Considerations for ITV<br />

4.7 Conclusions<br />

4.7.1 Future Design Challenges<br />

Chapter 5 Principles of Interaction Design for ITV: Synthesizing the Investigation<br />

5.1 Introduction<br />

5.1.1 Inventing the Medium<br />

5.1.2 Defining Properties of the Digital Medium<br />

5.1.3 Functional Affordances of Digital Television<br />

5.1.4 New Conventions Emerge<br />

5.1.5 Interaction Design for ITV<br />

5.1.6 The Designer’s Challenge<br />

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