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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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CHAPTER 3<br />

BROAD CATEGORIES OF ITV PROGRAMMING –<br />

BY PERSISTENT TV GENRES<br />

3.1 INTRODUCTION<br />

In chapter two, I categorized iTV programming by platforms. However, because<br />

platforms will continue to evolve and converge with the advent of faster bandwidths and<br />

new technologies, I will in this chapter categorize iTV programming by television genres<br />

and general types of programming, which offer a more stable and persistent modality for<br />

analysis.<br />

I will be examining five genres of popular programming (sports, entertainment,<br />

reality programming, awards shows, documentaries) that have been most developed or<br />

experimented with for interactive television in the United States, as well as three genres<br />

(shopping, talk shows, dramas) that seem to offer the most potential, despite the current<br />

lack of iTV programming for these genres. For each of these genres, I will provide a<br />

representative example prototyped for or deployed in the U.S.<br />

Clearly, different programming genres lend themselves to different forms of<br />

interactivity. The BBC identifies six types of programming that have proven successful<br />

for iTV: multistream sport, multistream factual, play-along quizzes, voting, charity<br />

donations, and entertainment. Similarly, ABC Enhanced TV, a leader of enhanced<br />

programming in the U.S., states that iTV programming works best for sports, reality,<br />

awards shows and game shows. Scott Gronmark, head of iTV at BBC New Media,<br />

predicts that “the future will be more about finding which facets of interactivity<br />

genuinely enhance each genre, and concentrating on those aspects” in order to create the<br />

most successful iTV programming (quoted in Gawlinski, 2003).<br />

52

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