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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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important elements via compositional and type variation plus the disposition of<br />

space.<br />

Source: Jute, 1996.<br />

Design grids that are used for well-produced print media are equally important in<br />

computer or television layouts, and the same principles outlined here apply regardless of<br />

the platform. It is worthwhile to note that in recent years, two different layout<br />

conventions – overlays and the embedded “L design,” used most effectively by Dale<br />

Herigstad, have emerged in the realm of iTV interface design. The merits of these design<br />

layouts for iTV will be discussed in detail in chapter five. In general, however, iTV<br />

interaction designers should keep in mind that constructing an effective and consistent<br />

grid makes an iTV application both functional and aesthetic: it can aid a design by<br />

helping to communicate an intended message, script user interactions, create and<br />

maintain a brand identity if desired, and be user-friendly, promoting consistency and<br />

predictability within the system.<br />

4.1.2 Gestalt Laws<br />

The Gestalt laws apply to patterns in human visual perception. The Gestalt<br />

approach, formed at the beginning of the 20th century, emphasizes that we perceive<br />

objects as well-organized patterns rather than discrete parts. The psychologists who<br />

formulated the Gestalt laws understood them to be principles that have universal validity<br />

(Thissen, 2004). We can extrapolate these laws to the realm of interaction design, where<br />

they certainly have relevance to the design process:<br />

The Law of Proximity. Elements that are close to each other spatially are<br />

perceived as belonging together. Group the elements that belong together close to<br />

each other.<br />

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