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2.10.2 Affordances<br />

With television and game consoles merging, television viewing and game play<br />

can happen simultaneously, allowing for greater possibilities of networked gaming. If in<br />

the future our gameplay can influence the outcome of television programming, and vice<br />

versa, it will radically change our conceptions of gaming and television in ways we are<br />

just beginning to conceive. According to Dale Herigstad, “I believe that in the future, all<br />

enhanced experiences, including cable TV, are going to come through game consoles<br />

such as the Microsoft X-Box or Sony Playstation, which are capable of delivering richer<br />

media” (MIT Communications Forum, 2004).<br />

2.10.3 Constraints<br />

This realm is currently too new and experimental. Neither the Dinosaur Highway<br />

prototype nor the Battlestar Galactica prototype was deployed. Also, because of the<br />

highly personalized nature of the interaction, it is not conducive to multiple people<br />

watching and participating simultaneously. For the time being, however, scalability may<br />

be the biggest practical issue. Delivering games to hundreds or thousands of players, all<br />

of whom are sending information back to the system where it is processed and shared<br />

with other viewers, presents a substantial processing and bandwidth challenge (Pignetti &<br />

Capria, 2001).<br />

2.11 FUTURE PLAT<strong>FOR</strong>MS<br />

The convergence of various entertainment and iTV-enabling technologies seems<br />

to be the key theme as we move toward platforms and technologies of the future.<br />

Television and the Web have merged, with mixed results, on both the television and<br />

personal computer platforms. We are beginning to witness the convergence of traditional<br />

47

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