INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
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2.10.2 Affordances<br />
With television and game consoles merging, television viewing and game play<br />
can happen simultaneously, allowing for greater possibilities of networked gaming. If in<br />
the future our gameplay can influence the outcome of television programming, and vice<br />
versa, it will radically change our conceptions of gaming and television in ways we are<br />
just beginning to conceive. According to Dale Herigstad, “I believe that in the future, all<br />
enhanced experiences, including cable TV, are going to come through game consoles<br />
such as the Microsoft X-Box or Sony Playstation, which are capable of delivering richer<br />
media” (MIT Communications Forum, 2004).<br />
2.10.3 Constraints<br />
This realm is currently too new and experimental. Neither the Dinosaur Highway<br />
prototype nor the Battlestar Galactica prototype was deployed. Also, because of the<br />
highly personalized nature of the interaction, it is not conducive to multiple people<br />
watching and participating simultaneously. For the time being, however, scalability may<br />
be the biggest practical issue. Delivering games to hundreds or thousands of players, all<br />
of whom are sending information back to the system where it is processed and shared<br />
with other viewers, presents a substantial processing and bandwidth challenge (Pignetti &<br />
Capria, 2001).<br />
2.11 FUTURE PLAT<strong>FOR</strong>MS<br />
The convergence of various entertainment and iTV-enabling technologies seems<br />
to be the key theme as we move toward platforms and technologies of the future.<br />
Television and the Web have merged, with mixed results, on both the television and<br />
personal computer platforms. We are beginning to witness the convergence of traditional<br />
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