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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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(a) (b)<br />

Figure 5.43 Examples of Exit Options (a) and (b)<br />

Interaction designers should always provide an escape route in the event that<br />

viewers become lost, bored, or press the wrong button. One button push should take them<br />

back to a space they are familiar with. By knowing that there is an exit option available,<br />

users will feel more comfortable exploring the application if they know they can always<br />

return to a familiar point. This model refers to what Herigstad and Wichansky call the<br />

“comfort of home” (1998).<br />

Principle: Reinforce engagement through immediate and consistent feedback<br />

For each action of the user, a reaction of the system should follow. The system<br />

should always make the result of every action clear; if nothing happens, the user is likely<br />

to think that the system has crashed or that they have acted incorrectly. While interacting<br />

with a program, the user should never have to ask “What just happened?” According to<br />

the BBC, basic navigation should always involve sub-second response times. If the<br />

viewer is left without a response to a command for more than eight seconds, they are<br />

extremely likely to switch over (British Broadcasting Corporation, 2002).<br />

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