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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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should be designed with the television experience in mind, while applications targeted at<br />

computer output should be designed with the Web experience in mind.<br />

Summarizing the analysis from this chapter, some key points and design<br />

recommendations include:<br />

TVs and computers have many display differences. When designing for either<br />

medium, pay attention to canvas size, aspect ratio, action or graphic safe<br />

areas, resolution, cropping, pixel shape, and scan rate.<br />

The NTSC TV display is different from standard computer VGA, requiring<br />

different color palettes and use of different fonts.<br />

Avoid highly saturated and very bright colors. In a graphics program, use<br />

NTSC safe settings and Web-safe palettes.<br />

Large, clearly defined regions of cool, desaturated colors work best for<br />

television.<br />

Choose appropriate fonts and type sizes for television and the Web. For<br />

example, on the television, avoid light weights or fonts with very narrow and<br />

broad strokes. Use simply constructed sans-serif fonts and use anti-aliasing to<br />

increase readability. If an application may be shrunk from a 16:9 ratio to fit a<br />

4:3 ratio, use text that is still large enough to be legible after shrinking.<br />

Use design elements such as color, typography, and layout to guide users’<br />

attention and script their interactions appropriately.<br />

To compensate for the distortion that occurs when the same image appears<br />

horizontally stretched on an NTSC compared to a computer screen due to the<br />

difference in pixel size, design work on a computer should be done on a file<br />

that is 768 x 576 pixels.<br />

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