INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
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4.3.8 Additional Resources<br />
The information presented here on interface design standards for the Web<br />
represents an overview only. Additional information can be found with the following<br />
resources:<br />
Web Style Guide (http://www.webstyleguide.com)<br />
Apple Software Design Guidelines<br />
(http://developer.apple.com/documentation/MacOSX/Conceptual/AppleSWDesig<br />
n/Introduction/chapter_1_section_1.html)<br />
Macintosh Human Interface Guidelines, by Inc. Apple Computer<br />
Microsoft Windows User Experience, by Microsoft Corporation<br />
4.4 DIFFERENT MEDIA, DIFFERENT STRENGTHS<br />
In this section I have surveyed many of the technical design issues for both<br />
television and Web. Table 4.1 outlines usability expert Jakob Nielsen’s comparison of the<br />
user experience between television and the computers along a number of dimensions.<br />
Nielsen’s assessments speak to a number of key differences between the two<br />
mediums, such as the “lean forward” model of using a computer versus the “lean back”<br />
model of watching television. However, these and other boundaries are beginning to blur.<br />
For example, people no longer limit televisions to living areas and computers to work<br />
areas. Not only do people have computers in the same room as televisions, they are<br />
actively using them at the same time. As we have seen, two-screen synchronized<br />
applications such as TNT Interactive have attempted to take advantage of this growing<br />
trend. Moreover, the fact that more and more computers are networked means that<br />
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