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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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Interactivity must be tied to original programming content in order motivate users<br />

to act.<br />

Web-based asynchronous applications have the disadvantage of being removed<br />

from the primary medium; however, the Web may become an alternate vehicle for<br />

on demand content in the future.<br />

There are a strong correlation between the popularity of a platform and its<br />

usability. The examples we have seen from Web TV and EPGs are examples of<br />

applications that are not user-friendly.<br />

The ability to navigate easily through an application is important. Different<br />

platforms allow for different methods of navigation. Navigation on any Web TV<br />

platform, for example, is more difficult due to constraints of the remote control.<br />

Platforms are converging. Devices such as the Microsoft Media Center and the<br />

Sony PSP incorporate the functionalities of many platforms into one platform.<br />

People will most likely demand all of these capabilities from their devices in the<br />

future.<br />

Networked platforms will allow for greater community building among TV<br />

viewers.<br />

What role should existing guidelines play when integrating television and PC<br />

functionalities into the same platform?<br />

What role will mobile devices and game consoles in the iTV experience in the<br />

future?<br />

Successful iTV deployment must leverage the functionalities afforded by each of<br />

these platforms to its advantage. These functionalities are shaping, in part, the viewing<br />

habits of television viewers, making them more active participants who are becoming<br />

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