INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
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Interactivity must be tied to original programming content in order motivate users<br />
to act.<br />
Web-based asynchronous applications have the disadvantage of being removed<br />
from the primary medium; however, the Web may become an alternate vehicle for<br />
on demand content in the future.<br />
There are a strong correlation between the popularity of a platform and its<br />
usability. The examples we have seen from Web TV and EPGs are examples of<br />
applications that are not user-friendly.<br />
The ability to navigate easily through an application is important. Different<br />
platforms allow for different methods of navigation. Navigation on any Web TV<br />
platform, for example, is more difficult due to constraints of the remote control.<br />
Platforms are converging. Devices such as the Microsoft Media Center and the<br />
Sony PSP incorporate the functionalities of many platforms into one platform.<br />
People will most likely demand all of these capabilities from their devices in the<br />
future.<br />
Networked platforms will allow for greater community building among TV<br />
viewers.<br />
What role should existing guidelines play when integrating television and PC<br />
functionalities into the same platform?<br />
What role will mobile devices and game consoles in the iTV experience in the<br />
future?<br />
Successful iTV deployment must leverage the functionalities afforded by each of<br />
these platforms to its advantage. These functionalities are shaping, in part, the viewing<br />
habits of television viewers, making them more active participants who are becoming<br />
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