INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
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Because Web-based asynchronous applications are not dependent upon<br />
consumption in real-time along with the broadcast, the applications can deliver more<br />
meaningful content than trivia or factoids, for example. They can and should be<br />
intimately tied to the content of the original program. These applications afford<br />
exploration, and allow users to discover greater depth of meaning from the original<br />
content.<br />
In the future, Web-based synchronous applications may become extended to<br />
become an alternate vehicle for VOD delivery. For example, IFILM<br />
(http://www.ifilm.com) is a site that provides video entertainment on the Web, offering<br />
short films, TV clips, music videos, sports, and a “viral videos” collection. This medium<br />
could easily distribute content that extends or enhances a television program. Currently,<br />
IFILM is one of the top ten streaming media sites in the world, delivering more than 30<br />
million streams per month.<br />
2.7.3 Constraints<br />
Because the interactive content available through Web-based asynchronous<br />
applications is removed from the primary source of information, it can lack depth of<br />
information. With its physical removal, it’s also much less likely that the users will find<br />
their way to this information.<br />
2.8 MEDIA CENTERS<br />
Media centers, or PC TVs, are personal computers equipped with TV tuner cards.<br />
They are similar to Web TV in that the functionalities of TV and Internet are integrated<br />
into one machine, but because they are hosted on a computer instead of on the television,<br />
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