INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
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HistoryIQ is a good example of the meaningful gaming experience that can be<br />
achieved when interactivity is integrated into the game show from the very beginning.<br />
The experience is a highly participatory one, made more challenging by the<br />
synchronization between player at home and the same time constraints faced by the<br />
broadcast contestants. The networked platform allows users to compete against a real<br />
viewing community who are all interacting at the same time.<br />
It is difficult to force non-linear content onto a linear platform; conceiving of the<br />
experience as a convergent one from the beginning helped to make History IQ a<br />
compelling experience for the users playing along at home.<br />
As a noted exception to this principle, however, retrofitted iTV applications have<br />
worked well for educational programs and documentaries. Such programs have such<br />
depth of information that hundreds of hours of footage is often cut due to time<br />
constraints; however, the viewing demographic is often eager to learn more about the<br />
topic at hand. Here, iTV applications can and do take advantage of the encyclopedic<br />
property of the medium. Retrofitted applications such as the digital enhancements to the<br />
Ken Burns documentary Frank Lloyd Wright (PBS, 2000) or the interactive documentary<br />
prototype Woodrow Wilson (KCET/CPB, 2001) were designed especially well for this<br />
purpose. In fact, PBS won one of the interactive world’s most prestigious awards – the<br />
Milia d’Or – for the Frank Lloyd Wright application in 2000. Likewise, the Woodrow<br />
Wilson DVD, designed by Dale Herigstad, was awarded the prestigious Communication<br />
Arts Interactive Design award and a BDA Gold award for DVD Design.<br />
In most cases, however, retrofitting interactivity – particularly utilizing iTV as a<br />
platform to deliver trivia – does not maximize the affordances of the medium. In recent<br />
years, a few of the prototypes that have been developed at the AFI eTV Workshop have<br />
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