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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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commerce, among whom 27% are willing to pay a monthly fee for the service (Adams,<br />

Anand & Fox, 2001).<br />

3.7.1 Representative Example in Shopping: HSN iTV<br />

Network: Home Shopping Network<br />

Platform: one-screen, Cable / Satellite<br />

Figure 3.11 HSN iTV<br />

The HSN iTV application, schedule to deploy in the second half of 2005, will<br />

allow viewers to use their remote controls to make purchases. As illustrated by Figure<br />

3.11, viewers will be able to purchase the item currently being showcased on HSN’s<br />

broadcast, as well as the two items that were showcased immediately before it. In<br />

addition, viewers will also be able to purchase HSN’s “Today’s Special” item each day,<br />

throughout the day. According to Sean Bunner, HSN’s director of distribution research<br />

and ITV project manager, HSN’s chief aim was to ensure that the interactive experience<br />

would be as user-friendly as possible: “The thing I'd really stress up front is that we<br />

really, really want to keep the front-end simple… While we’ve brainstormed and<br />

whiteboarded all sorts of cool things we plan to do in the long run with this application,<br />

ITV is still new in the US, so we want our customers to have as simple a user experience<br />

71

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