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INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

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Principle: Teach viewers how to interact<br />

Swann predicts that in the near future, companies invested in iTV will need to<br />

launch massive marketing and public relation campaigns to educate the public about how<br />

to use iTV: “The campaigns will be designed to convince consumers that ITV features<br />

will make their lives more convenient and more fun. The marketing effort will be pivotal<br />

to persuading Americans – most of whom still have trouble even setting the clock on<br />

their VCRs – to give new products and services a try. Companies that fail to understand<br />

the need for this education campaign will come up short and become high-tech<br />

dinosaurs” (2000). In order for users to participate in a compelling experience, it is<br />

important to teach them how to act.<br />

Earlier in this chapter, I discussed the importance of promoting and marketing the<br />

availability of iTV services to consumers. The better a program is promoted, the more<br />

chance people will interact. At this point, however, viewers must know what to do within<br />

a realm that is still relatively unfamiliar to many. In addition to airing promotions during<br />

commercial slots, clear instructions teaching viewers how to act should also be prominent<br />

throughout the program. In the example illustrated by Figure 5.37, the overlay from the<br />

Test the Nation game show in the U.K. provides succinct but clear instructions on the<br />

interaction model and how to obtain more detailed instructions if necessary.<br />

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