INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
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Our efforts over the last seven years to discover the digital, interactive future of<br />
television have extended to some previously unexpected places. As digital media<br />
became more prevalent and efficient, we found ourselves developing “TV”<br />
properties on cell phones, for game consoles and broadband, and anywhere else<br />
the bits and bites would take us. It no longer seems important that we confine<br />
ourselves to the traditional definition of television, but rather that we look instead<br />
to a future of entertaining and informing viewers wherever and whenever they<br />
want it. Hence our name change to the AFI Digital Content Lab (AFI DCL,<br />
2005).<br />
Unlike the eTV workshop, which was an annual production process beginning in<br />
July and ending in December, the AFI DCL will be in production year-round. In addition,<br />
the AFI DCL is more ambitious in its hopes to guide productions from prototype to<br />
deployment.<br />
It is worthwhile to keep in mind that in the long run, “interaction is governed by<br />
our biology, psychology, society and culture… As each new technology matures,<br />
customers are no longer happy with the flashy promises of the technology but instead<br />
demand understandable and workable designs… Technology may change rapidly, but<br />
people change slowly” (Norman, 2002). As these mediums merge technically, it will be<br />
some time before the appropriate language and form of iTV develops fully.<br />
The former tagline of the AFI’s eTV Workshop read: “Someday we’ll just call it<br />
television.” Today, however, perhaps even the emerging vision of interactive television is<br />
giving way to a more dramatic transformation of entertainment media as a whole. If this<br />
is true, iTV will play a key role in the midst of this transformation. We are witnesses to<br />
the advent of a new medium, comparable to the inventions of the book, the photograph,<br />
and the moving image. The interaction design community needs to better understand the<br />
opportunities afforded by each medium in this equation, and thereby create successful<br />
bridges between them in order to give shape to an entirely new expressive medium.<br />
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