29.12.2012 Views

INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Jakob Nielsen notes that users are increasingly making rapid choices when faced<br />

with new interfaces: “they will immediately discard any interface that looks boring,<br />

obsolete, or too confusing. Think of home users flipping through 500 channels of cable<br />

TV and then multiply by a factor of several thousands to match the smorgasbord of<br />

options on the Internet, commercial subscription services, and major corporate nets…<br />

Each of these applications would at best have a minute or two in which to seduce the<br />

customer” (1995). Referring to their research on the dynamics of seductive interfaces,<br />

Skelly, et al, note that “Seductive interfaces encourage temporary mental disengagement<br />

from the ‘real world’ by presenting the mind with alternate, engaging activity. What<br />

conditions are necessary to produce this mental state? The first of these is a clear cut<br />

goal. The next condition is closure, or feedback – abundant, fast and easy to discern –<br />

that lets the participant know whether they are attaining those goals. Finally participants<br />

must feel challenged but also feel that their skills are equal to the challenge being<br />

presented (1994). In the previous section we discussed how C.S.I. Interactive allowed<br />

viewers to dive deeper into an alternate, engaging activity through the iTV application;<br />

the application would not have been as successful, however, had the interface design of<br />

the application not been so seamlessly and accurately crafted to reflect the world and<br />

mood of the show.<br />

Regardless of the platform, basic graphic design guidelines apply when we are<br />

talking about designing effective interfaces. If a design is too cluttered, for example,<br />

viewers are less likely to approach it with interest. In chapter four, I provided a<br />

comprehensive survey of information on layout grids, colors, grouping patterns, viewing<br />

patterns, and other important factors to keep in mind while designing the interface of an<br />

iTV application.<br />

144

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!