INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
INTERACTION DESIGN PRINCIPLES FOR INTERACTIVE ...
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Jakob Nielsen notes that users are increasingly making rapid choices when faced<br />
with new interfaces: “they will immediately discard any interface that looks boring,<br />
obsolete, or too confusing. Think of home users flipping through 500 channels of cable<br />
TV and then multiply by a factor of several thousands to match the smorgasbord of<br />
options on the Internet, commercial subscription services, and major corporate nets…<br />
Each of these applications would at best have a minute or two in which to seduce the<br />
customer” (1995). Referring to their research on the dynamics of seductive interfaces,<br />
Skelly, et al, note that “Seductive interfaces encourage temporary mental disengagement<br />
from the ‘real world’ by presenting the mind with alternate, engaging activity. What<br />
conditions are necessary to produce this mental state? The first of these is a clear cut<br />
goal. The next condition is closure, or feedback – abundant, fast and easy to discern –<br />
that lets the participant know whether they are attaining those goals. Finally participants<br />
must feel challenged but also feel that their skills are equal to the challenge being<br />
presented (1994). In the previous section we discussed how C.S.I. Interactive allowed<br />
viewers to dive deeper into an alternate, engaging activity through the iTV application;<br />
the application would not have been as successful, however, had the interface design of<br />
the application not been so seamlessly and accurately crafted to reflect the world and<br />
mood of the show.<br />
Regardless of the platform, basic graphic design guidelines apply when we are<br />
talking about designing effective interfaces. If a design is too cluttered, for example,<br />
viewers are less likely to approach it with interest. In chapter four, I provided a<br />
comprehensive survey of information on layout grids, colors, grouping patterns, viewing<br />
patterns, and other important factors to keep in mind while designing the interface of an<br />
iTV application.<br />
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