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DIRECT COMPUTER SYNTHESIS METHODS 113<br />

radio quality that is quite sufficient for experimentation. Rates as low as 8 ksls<br />

to 10 ksls with 8 bits are suitable for demonstrations and telephone quality<br />

but with the bass present.<br />

A Typical Direct Computer<br />

Synthesis Installation<br />

Until recently, very few <strong>of</strong> the computer installations used for music<br />

synthesis were used exclusively for that purpose. Most <strong>of</strong> them were just large<br />

campus or corporate computer centers with the added equipment necessary<br />

for digital-to-analog conversion and occasionally analog-to-digital conversion.<br />

One property <strong>of</strong> classic direct synthesis is that only a small portion <strong>of</strong><br />

the expense and size <strong>of</strong> the equipment necessary is specialized for sound<br />

generation; the rest is standard computer gear that would be present anyway.<br />

Thus, in such cases in which the computer center already existed, the initial<br />

investment in sound synthesis was small. However, as we shall see later, the<br />

calculations necessary to produce the millions <strong>of</strong> samples needed for even a<br />

short musical piece can eat up large blocks <strong>of</strong> computer time, which, on the<br />

large machines, is priced by the second. Thus, as a practical matter, usage <strong>of</strong><br />

the installation was budget limited after all.<br />

Today it is possible for a music or electrical engineering department to<br />

have its own minicomputer installation with the hardware necessary for<br />

direct computer synthesis. Furthermore, these smaIl, inexpensive computers<br />

have as much if not more power than the large mainframes <strong>of</strong> a few years ago.<br />

Although these systems are less convenient to program for sound synthesis,<br />

they are much more convenient to use because the computer's resources are<br />

not shared with hundreds <strong>of</strong> other users. Also, the cost <strong>of</strong> maintaining such a<br />

facility is no longer directly related to the running time <strong>of</strong> ditect synthesis<br />

programs. It is perfectly feasible to allow a program to run all night computing<br />

another iteration <strong>of</strong> the 2-min finale to a 20-min piece.<br />

Microcomputers and personal computers are also at the point where it is<br />

practical to consider their use in small direct synthesis systems for the<br />

purpose <strong>of</strong> experimentation and increasing flexibility. The power <strong>of</strong> these<br />

machines is surprisingly good with newer models equaling the power <strong>of</strong><br />

minicomputers three or four years ago. Microcomputers are easily interfaced<br />

with conventional synthesis equipment for computer control applications<br />

such as automatic patching or sequencer use. With the proper peripheral<br />

equipment, they can do as good a job <strong>of</strong> direct synthesis for unique or<br />

otherwise impossible effects as more expensive systems although at a slower<br />

speed. The personal computer user, however, has only himself to please, so<br />

program running time is even less <strong>of</strong> a factor than with dedicated<br />

minicomputer installations.

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