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MUSIC SYNTHESIS PRINCIPLES 31<br />

frequencies are emphasized (or the higher ones eliminated) the sound becomes<br />

a roar, or in an extreme case, a rumble. If the high frequencies<br />

predominate, a hiss is produced.<br />

The middle frequencies can also be emphasized as in Fig. I-8e. If a<br />

wide range <strong>of</strong> middle frequencies is emphasized, the sound is only altered<br />

slightly. However, if a sufficiently narrow range is strengthened, a vague<br />

sense <strong>of</strong> pitch is produced. The apparent frequency <strong>of</strong> such a sound is normally<br />

near the center <strong>of</strong> the group <strong>of</strong> emphasized frequencies. The narrower<br />

the range <strong>of</strong> frequencies that are emphasized, the more definite the pitch<br />

sensation. If the range is very narrow, such as a few hertz, a clearly pitched<br />

but wavering tone is heard. If the waveform <strong>of</strong> such a tone is examined over<br />

only a few cycles, it may even appear to be a pure, repeating, sine wave!<br />

Multiple groups <strong>of</strong> emphasized frequencies are also possible with a clearly<br />

different audible effect. In fact, any spectrum envelope shape is possible.<br />

Parameter Variation<br />

In review, then, all steady sounds can be described by three fundamental<br />

parameters: frequency if the waveform repeats, overall amplitude, and<br />

relative harmonic amplitudes or spectrum shape. The audible equivalents <strong>of</strong><br />

these parameters are pitch, loudness, and timbre, respectively, with perhaps<br />

a limited degree <strong>of</strong> interaction among them.<br />

What about unsteady sounds? All real sounds are unsteady to some<br />

extent with many useful musical sounds being particularly so. Basically a<br />

changing sound is a steady sound whose parameters change with time. Such<br />

action is frequently referred to as dynamic variation <strong>of</strong> sound parameters.<br />

Thus, changing sounds can be described by noting how the parameters vary<br />

with time.<br />

Some terms that are <strong>of</strong>ten used in discussing parameter variation behavior<br />

are steady state and transition. If a parameter is changing only part <strong>of</strong><br />

the time, then those times when it is not changing are called steady states.<br />

Usually a steady state is not an absolute cessation <strong>of</strong> change but instead a<br />

period <strong>of</strong> relatively little change. The transitions are those periods when<br />

movement from one steady state to another takes place. An infinite variety <strong>of</strong><br />

transition shapes are possible from a direct, linear change from one steady<br />

state to another to a variety <strong>of</strong> different curves. Often it is the speed and form<br />

<strong>of</strong> the transitions that have the greatest influence on the overall audible<br />

impact <strong>of</strong> a sound.<br />

Frequency Variation<br />

Dynamic variation <strong>of</strong> frequency is perhaps the most fundamental. A<br />

simple one-voice melody is really a series <strong>of</strong> relatively long steady states with<br />

essentially instantaneous transitions between them. If the frequency transitions<br />

become fairly long, the audible effect is that <strong>of</strong> a glide from note to<br />

note.

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