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Musical-Applications-of-Microprocessors-2ed-Chamberlin-H-1987

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Naturally there is a lot <strong>of</strong> s<strong>of</strong>tware around that does additive synthesis and<br />

"resynthesis" using fast Fourier transforms but I have not tried any <strong>of</strong> it. Also a<br />

web search reveals that additive synthesis is still a popular thesis research topic,<br />

which bodes well for the future.<br />

SONIK : What forms <strong>of</strong> synthesis would you like to see being explored more?<br />

HAL : I think that pure, or nearly so, additive synthesis needs to be revisited<br />

commercially. When the K150, K5, and other early models were designed, 256K<br />

RAM and 8MHz 286 processors were the norm in computers. Now that<br />

processors are 200+ times faster and memory is 500 to 1,000 times cheaper, one<br />

should be able to make an interesting and saleable additive instrument.<br />

Physical modeling too has endless potential but mostly in directions different<br />

from what Yamaha was pursuing. Perhaps just "modeling" would be a better term<br />

because the most interesting models are likely not physical at all. What made FM<br />

synthesis, which after all is a model albeit a simple one, so interesting was the<br />

surprises one would encounter when working with it.<br />

Additive, which is really modeling too, can sometimes be surprising as well,<br />

especially when dealing with it through meta controls rather than one partial at a<br />

time. No doubt there are other models with the surprise and richness <strong>of</strong> FM<br />

combined with the generality <strong>of</strong> additive just waiting to be discovered.<br />

Nothing, however, is going to replace sampling for mass market instruments<br />

because, given cheap memory, it is simply the most cost-effective way to provide<br />

a lot <strong>of</strong> realistic instrument sounds.<br />

SONIK : What is your view <strong>of</strong> the "hardware versus s<strong>of</strong>tware" debate?<br />

HAL : Hmmm, that's a tough one because there are so many different ways to<br />

look at it. Of course at their heart, the digital computations, "hardware" and<br />

"s<strong>of</strong>tware" techniques are identical. Any result achieved by one could, in theory,<br />

be achieved by the other. I'll try to touch on a few <strong>of</strong> the issues but after just 5<br />

minutes <strong>of</strong> thinking about them, its clear that one could write a good sized book<br />

on the subject - that would be out <strong>of</strong> date in a year.<br />

Anyway, consider the kind <strong>of</strong> PC or Mac s<strong>of</strong>tware-based system common today.<br />

One has a large number <strong>of</strong> essentially independent hardware subsystems like the<br />

CPU, main memory controller, cache controller, disk drive(s), A-to-D and D-to-A<br />

converters, perhaps a MIDI interface, and so on, all made by different<br />

manufacturers. Even more numerous are scores <strong>of</strong> s<strong>of</strong>tware components,<br />

including those devoted to synthesis and sound processing, that were all written<br />

independently. The key is that each <strong>of</strong> these components, both hardware and<br />

s<strong>of</strong>tware, takes a variable amount <strong>of</strong> time to do its task depending on<br />

circumstance and what other components are doing. There can be external

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