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708 MUSICAL ApPLICATIONS OF MICROPROCESSORS<br />

Clearly, the mass market for synthesizers at this time is live performance in<br />

small bands by pr<strong>of</strong>essional and semi-pr<strong>of</strong>essional players. The term "mass<br />

market" implies two things. First, it refers to the needs <strong>of</strong> average potential<br />

customers, i.e., those with average skill, intelligence, and typically low<br />

interest in the technical aspects <strong>of</strong> .their instruments. Second, because the<br />

mass market <strong>of</strong> average potential customers is so large (maybe 70-90% <strong>of</strong> the<br />

total market), it is where the competition is fiercest. There is a direct parallel<br />

apparent in the personal computer industry where mass market computers are<br />

promoted in terms <strong>of</strong> ease <strong>of</strong> use rather than flexibility or performance, and<br />

low cost rather than quality or reliability.<br />

A mass market live performance synthesizer must be able to change<br />

patches ("sounds" and "programs" are common instruction manual terms)<br />

quickly and surely at any time. Quickly usually means instantaneously such<br />

as between musical phrases, and surely means a procedure so simple that<br />

embarrassing mistakes are unlikely. Typically, each combination <strong>of</strong> sound<br />

parameters is given a number and that combination can be called up by<br />

pressing one <strong>of</strong> 50 or so numbered keys or entering a two-digit number on a<br />

keypad. The parameters themselves are supplied by the manufacturer in<br />

printed, ROM, or digital cassette form or possibly determined by experiment<br />

during rehearsal. A live performance synthesizer must "sound good" in that<br />

it must not sound cheap or overtly electronic. Great flexibility and generality<br />

are usually secondary considerations as long as a reasonable range <strong>of</strong> sounds is<br />

possible. During sales demonstrations, realism in simulating conventional<br />

instruments is <strong>of</strong>ten promoted as an indication <strong>of</strong> the instrument's quality<br />

and flexibility. In actual use, where just the mood <strong>of</strong> a particular instrument's<br />

sound is preferable to a flawed duplication, such patches are infrequently<br />

used. Finally, a live performance synthesizer must be reasonably portable, at<br />

least by two people, and rugged and reliable enough so that it works upon<br />

arrival.<br />

Studio Synthesizers<br />

Of course, there are other markets for synthesizers, although much<br />

smaller than the mass market just described. One <strong>of</strong> these is studio<br />

synthesizers, which are used for creating music directly in tecorded form rather<br />

than in a live performance situation. Although much studio work goes into<br />

creating record albums, the major use <strong>of</strong> studio synthesizers is in producing<br />

soundtracks for radio and TV ads and for the thousands <strong>of</strong> movies, TV<br />

programs, and documentaries released every year. Synthesized music has<br />

become so pervasive in this field that 50-75% <strong>of</strong>such "commercial music" is<br />

synthesized now. Although no attempt is made to simulate an orchestra, the<br />

sounds typically used are bland enough to avoid calling attention to<br />

themselves for all but the most critical listener. It is interesting to note that,<br />

although the studio synthesizer market is relatively small, its musical product

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