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Musical-Applications-of-Microprocessors-2ed-Chamberlin-H-1987

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20<br />

Low-CostSYllthesis<br />

Techniques<br />

While research and high-end applications <strong>of</strong> computer music synthesis enjoy<br />

the most glamour, more utilitarian applications are also important and can be<br />

interesting as well. A pr<strong>of</strong>essional synthesizer, such as described in the<br />

previous chapter, would probably be considered "successful" if more than<br />

5,000 were sold during its lifetime. At, say, $3,000 each, the gross income<br />

would be $15 million. A successful research system may have sales <strong>of</strong> only a<br />

few hundred units, but, even at its much higher price, there would be less<br />

total income. A popular musical toy, however, may very well sell in the<br />

millions <strong>of</strong> units. Even though the price might be only $30 or so, the income<br />

generated could be much greater than the two previous examples.<br />

Designing sound-generation circuits for a high-volume toy or game is<br />

actually much more challenging than designing a pr<strong>of</strong>essional or research<br />

synthesizer. In the latter case, the designer is interested mostly in a "clean"<br />

design that performs flawlessly. Manufacturing costs, while kept in mind<br />

during the design, are usually not <strong>of</strong> prime importance. In a high-volume<br />

product design, elimination <strong>of</strong> a single resistor with an installed cost <strong>of</strong> one<br />

cent can save $20,000 over a 2 million unit production run. That kind <strong>of</strong><br />

savings is sufficient to justify having an engineer spend an entire month or<br />

more full-time studying whether that resistor can be removed. An excellent<br />

design in this context is one that is cheap to produce and performs adequately<br />

and safely.<br />

Although fussing over individual components is <strong>of</strong>ten productive, the<br />

initial selection <strong>of</strong> synthesis technique is by far the most important decision<br />

to be made in a high-volume product design. In this chapter, some low-cost<br />

techniques will be examined and then their application to several low-cost<br />

products will be described.<br />

Applications <strong>of</strong> Low-Cost Synthesis<br />

Many types <strong>of</strong> products today use electronic sound generation in their<br />

operation. Mechanical sound generators, such as bells, buzzers, Sirens,<br />

757

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