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Musical-Applications-of-Microprocessors-2ed-Chamberlin-H-1987

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SOME REAL ApPLICATIONS 735<br />

customer has shown only moderate interest. To broaden its appeal to<br />

performing keyboard players, new features allowing greater flexibility in<br />

modulating the stored sounds and routines for computing and temporarily<br />

storing synthetic as well as sampled live sounds have been added as well as a<br />

MIDI interface.<br />

"Toolbox" Synthesizers<br />

The third developmental direction (and solution to the man-machine<br />

interface problem) is what will be called a "toolbox synthesizer." These<br />

provide a large collection <strong>of</strong> more or less disjointed s<strong>of</strong>tware and hardware<br />

tools that can be used in sequence to build a composition. The control<br />

interface problem is greatly simplified because each tool performs a specific<br />

function and can be designed and implemented independently. It is the user's<br />

responsibility to determine how to use the functions together to produce a<br />

desired result. While they can be useful in live performance, a toolbox<br />

synthesizer is really a studio synthesizer. As such, the major design goal is<br />

maximum flexibility rather than efficiency in a performance environment.<br />

Let's briefly look at what some <strong>of</strong> these tools might be and the sequence<br />

in which they might be used to produce, say, a low-budget film soundtrack.<br />

The composer would typically have a preliminary edit <strong>of</strong> the film and<br />

instructions from the director available. With these, a detailed list <strong>of</strong> the<br />

kind <strong>of</strong> music needed for each scene and its required duration is prepared.<br />

Next, musical ideas and score fragments are composed and notated using<br />

whatever method is familiar to the composer. Using the available score entry<br />

programs on the synthesizer, the score is then entered. Typical methods<br />

include direct music keyboard playing and the use <strong>of</strong> one or more music<br />

languages. After entry, score segments can typically be saved and inserted<br />

elsewhere, repeated, and modified in various ways such as transposition. For<br />

film work, it is also necessary to adjust the segment durations to match the<br />

scenes. This may be accomplished by deleting or adding phrases and small<br />

adjustments in tempo.<br />

Once the score, which may be just the melody line, is in the system,<br />

the next step is orchestration. Up to now, some stock voice was probably used<br />

and the score was devoid <strong>of</strong> dynamic and voicing markings. One approach<br />

would be to search a library <strong>of</strong> already "designed" voices but, <strong>of</strong> course, it is<br />

more creative to construct new ones. Usually there are many different "voice<br />

editor" programs available using different synthesis techniques. For example,<br />

one program may allow the drawing <strong>of</strong> individual harmonic envelopes for use<br />

by an additive synthesis process. Another may allow interactive control over<br />

an FM synthesis setup or interactive drawing <strong>of</strong> nonlinear distortion curves or<br />

interactive design <strong>of</strong> digital filters. Yet another would begin by digitizing a<br />

natural sound and provide numerous ways <strong>of</strong> modifying or distorting it.<br />

Once a library <strong>of</strong> voices is constructed, the score is edited again to<br />

include voice selection, dynamics, and additional musical lines. Depending

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