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Musical-Applications-of-Microprocessors-2ed-Chamberlin-H-1987

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11<br />

CORtrolSequeRce<br />

Display andEditing<br />

One <strong>of</strong> the unique capabilities <strong>of</strong> a computer-controlled synthesizer is meaningful<br />

graphic communication with the user. Many <strong>of</strong> the normally abstract<br />

ideas about sound parameter variation become concrete objects when visualized<br />

through a computer-driven graphic display. As such, they become<br />

much easier to manipulate as well as comprehend. Imagine for a moment<br />

reading the text <strong>of</strong> this book without the benefit <strong>of</strong> illustrations. The notions<br />

<strong>of</strong> waveshape, spectrum shape, parameter variation contours, etc.,<br />

would be difficult to visualize regardless <strong>of</strong> the quality <strong>of</strong> exposition. With<br />

figures to illustrate ideas, understanding <strong>of</strong> the point being illustrated as well<br />

as its relation to other points is made easy, almost natural. "Dynamic"<br />

illustrations in which variables actually move is better yet for understanding<br />

relationships. A graphic display device provides these aids to the music<br />

system user who must constantly conceptualize a myriad <strong>of</strong> interrelated<br />

parameters and effects in the evolving composition.<br />

Not very long ago one interacted with a computer music system solely<br />

through punched cards. The keypunch machine in the computer center was<br />

the only means available for editing the sound material, which consisted <strong>of</strong><br />

music language statements and an occasional tabulated curve. Alphanumeric<br />

display terminals for on-line editing <strong>of</strong> text were rare, while graphic display<br />

consoles were exceedingly expensive luxuries. Now an interactive alphanumeric<br />

display is expected even on small, inexpensive home systems and<br />

reasonably adequate graphic capability costs less than $500.<br />

Whereas the previously discussed musical input methods concentrated<br />

on getting data into the system in an initial good form, this chapter will<br />

discuss methods for building up a composition from little or nothing<br />

through editing. Editing is a process whereby a body <strong>of</strong> initial material is<br />

modified or rearranged in response to commands by the user. It also covers<br />

the addition <strong>of</strong> new material.and the deletion <strong>of</strong> old or unwanted material.<br />

An ideal computer music-editing system should be able to accept input in a<br />

variety <strong>of</strong> forms, such as keyboard activity, source signal analysis, algorithmic<br />

sequence generation, and music language statements. It should be<br />

339

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