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712 MUSICAL ApPLICATIONS OF MICROPROCESSORS<br />

Hybrid Keyboard Synthesizers<br />

In the mass market, the term "synthesizer" really means "keyboard<br />

synthesizer." As that name implies, the primary operator interface device is a<br />

piano-like keyboard, usually with 61 keys (five octaves), although 73 or even<br />

88 for high-end and 49 for budget units are also seen. The keyboard is<br />

virtually always completely conventional. The keys are a standard size and<br />

shape and move a standard distance in response to a standard force. Many<br />

high-end units even attempt to simulate the inertia <strong>of</strong> piano keys by using<br />

weights, throw-bars, or other mechanisms. As in the computer market, any<br />

significant departure from such a "standard" keyboard meets vigorous<br />

customer resistance.<br />

Besides the keyboard, the operator typically has two hand-operated<br />

variable controls available. These are frequently called "wheels" because <strong>of</strong><br />

their smooth action and have a spring return to their center position.<br />

Usually, one <strong>of</strong> them is patched into all <strong>of</strong> the instrument's oscillators so that<br />

the whole instrument can be shifted flat or sharp and is called the pitch wheel<br />

or pitch bender. The other is available to be patched into any sound variable<br />

and is usually called the modulation wheel. Added to these hand-operated<br />

performance controls are one or two foot pedals that plug into jacks on the<br />

instrument. Usually, one is a simple on-<strong>of</strong>f switch to control note sustain,<br />

while the other may be a variable control for volume or some other parameter.<br />

The most visible distinction among keyboard synthesizers is in their<br />

control or programming panel. Every manufacturer and model is intentionally<br />

different, much like video games. Since most keyboard synthesizers are<br />

microprocessor-controlled internally, common digital devices such as pushbutton<br />

switches, thumbwheel switches, calculator keypads, light-emitting<br />

diodes (lEDs), and numeric displays are commonly used. It is not unusual for<br />

a front panel to be 8-10 inches high and as wide as the keyboard, with much<br />

<strong>of</strong> that area covered by dozens <strong>of</strong> individual buttons and lights and several<br />

different displays, button groups, and a keypad or two. Recent units have<br />

used alphanumeric and even low-resolution graphics liquid crystal and<br />

fluorescent displays and membrane buttons.<br />

Readers with a computer background may question the wisdom <strong>of</strong><br />

using all <strong>of</strong> this "stuff' when a small alphanumeric keyboard and CRT<br />

display would be much neater and more general. Part <strong>of</strong> the answer is<br />

historical, since current control panel practice is an evolution <strong>of</strong> simple early<br />

panels in which a CRT did not make sense. Also, CRTs are not always as<br />

rugged as might be desired for a portable live performance instrument.<br />

Studio-oriented keyboard synthesizers do exist that make use <strong>of</strong> a CRT<br />

display or in some cases a separate conventional CRT terminal. In the future,<br />

liquid crystal display panels may be able to approach CRT resolution at a<br />

competitive cost and thus negate these objections.<br />

One very cost-effective method <strong>of</strong> implementing the sound generator in<br />

a keyboard synthesizer is to use hybrid circuitry. "Hybrid" here means a

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