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CONTROL SEQUENCE DISPLAY AND EDITING 353<br />

Bus-oriented computers using the S-lOO bus, Multibus (Intel), Versabus<br />

and VME bus (Motorola), or Q-bus (DEC), have available plug-in raster<br />

graphics display boards that can <strong>of</strong>fer much higher resolutions than<br />

integrated computers. A resolution <strong>of</strong> 640 X 400 is common and up to<br />

1,280 X 1,024 is available with from 2 to 2 24 colors. Of course, costs can be<br />

quite high, but such units have the resolution required for nearly any<br />

conceivable musical application. For example, three-dimensional spectral<br />

plots, which <strong>of</strong>ten look like mountain ranges, need high display resolution to<br />

be useful. Likewise, a conventional score editor benefits greatly from<br />

resolution high enough to permit seeing an entire page <strong>of</strong> music rather than<br />

just one line at a time.<br />

Color<br />

As with home televisions, color is expected on home computer displays<br />

and, in fact, most connect to color TV sets. A color television, even an<br />

expensive one, makes a very poor computet display because the three color<br />

signals are multiplexed onto one 4-MHz band-limited video signal. The result<br />

is that the displayable (as opposed to addressable) color resolution is <strong>of</strong>ten no<br />

better than 100 pixels across the screen due to blurring. Add to that artifacts<br />

<strong>of</strong> the multiplexing process, such as ghosts and "worms" at sharp edges in the<br />

ima~e, and the result is a very unpleasant display to watch at close range. The<br />

better personal computers provide separate red-b1ue-green color signals to<br />

'Specialized monitors, which gives a much more satisfactory image.<br />

With current color picture tube technology, there are still substantial<br />

defects that make color displays tiring to use for long periods. One <strong>of</strong> these is<br />

poor convergence, in which the three color images do not perfectly line up,<br />

an effect <strong>of</strong>ten seen in the Sunday comics. For example, when white<br />

characters are shown against a dark background, obvious color fringes are<br />

seen around the edges, or in extreme cases, entire characters may be a<br />

rainbow <strong>of</strong> color. Another problem is moire patterns <strong>of</strong> "beating" between the<br />

tube's color dot or stripe pattern and individual display pixels. Very expensive<br />

color monitors (upward <strong>of</strong> $2,000) can minimize these problems by using a<br />

more precise "sectorized" convergence system and fine pitch shadow masks<br />

that may have dot or stripe density up to three times that <strong>of</strong> entertainment<br />

grade monitors.<br />

Perhaps the best way to appreciate the clarity difference between<br />

monochrome and color displays is to compare them side-by-side showing the<br />

same image. The higher the resolution <strong>of</strong> the display generator, the more<br />

dramatic the difference is. Monochrome images can be enhanced in many<br />

ways, such as providing gray scale and rippling dashed lines, to highlight<br />

parts <strong>of</strong> images. If the resolution is high enough, an almost endless vatiety <strong>of</strong><br />

shading patterns can be used when gray scale is not available. Apple<br />

Maclntosh s<strong>of</strong>tware uses this technique extensively.

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